OK, ran last night. Some questions from a SW noob and this framework noob (and let it be said straight off: The framework is awesome. These were minor issues). On to the complaints:
First question, I took the framework from the very first post. It includes vehicles, the tabbed gear screen, so I think I'm on the recent version?
Two: The untrained rolls don't seem to be right. For example, I have an untrained roll with a result of 4 that says "You aced two times!". So that would be at least 4 + 4 + 1 = 9, -2 untrained = 7. The result of 4 seems to include the -2 penalty on each roll which I think is wrong (framework seems to be doing (4-2) + (4-2) + (Something - 2) = result)
I found a bug in the Acing computation that was introduced in the last release. It shouldn't affect the game since the roll is just the roll but it will announce an ace, at times, when one didn't occur. I've fixed that for the next release.
Three: I'm not feeling very confident in the damage rolls for the gear. Our double-barrel shotgun was getting 4 and 18 with a raise. While possible, it seemed unlikely and we kept seeing lots of results like that. Is there a way to mouse-over and display the dice roll?
ROF: The double-barrel shotgun CAN fire two shots per round. If ROF is 2, it always using two rounds of ammo but only makes one shooting roll. Does the framework support any kind of Rof > 1 entry or do we just always set RoF to 1 and then roll attacks multiple times?
As expressed in the last post, there isn't an easy way to display the damage rolls with a mouse over without redoing the way melee weapon damage is handled.
There is an autofire function which allows for multiple attacks from one weapon with only a single wild die roll. In the damage for the weapon in question, add a variation with the autofire function called in the damage text box.
shooting is the skill name
'2d6e+1' is the damage which occurs should the roll hit
3 is the number of rounds to fire
The output looks something like
SS Officer autofires MauserM32 at Cowboy (distance 1 = Short Range)
Roll modified by MauserM32 to hit bonus=-2 Trait Modifier=1
Shooting Roll: 4
Wild Roll: 7 Wild Die Aced!
Autofire Attack 1 does damage of 9 or 11 if you hit with a raise
Autofire Attack 2 Shooting roll 2 does damage of 11 or 14 if you hit with a raise
Autofire Attack 3 Shooting roll 2 does damage of 11 or 14 if you hit with a raise against a toughness of 0
Lastly, a 47 page thread for the framework makes it nearly impossible to read through and see if these questions have been asked before. Can a plea go out to the powers that be so create a subforum for this framework so we can have individual questions in their own threads?
I doubt they will. I can put something together on Google Groups if there is enough interest. Also, I don't mind answering the same question often. I did create a FAQ over on my blog. When a question is asked often enough I add it over there.http://rptroll.blogspot.com/p/maptoolsa ... k-faq.html