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Joined: Tue Apr 20, 2010 7:22 pm
Posts: 606
 Post subject: Blinded vision and movement
PostPosted: Mon Jan 22, 2018 12:10 pm 
I have a state, "Blinded" that when its set slaps a vision on the token so that they can just see their token (makes sense). However, we have found that when you're blind, you can't move, because you're always moving into a "blocked" area (by fog/vision), so Maptool won't let you move and the DM ends up having to move your token for you.

This is with a server running individual fog for tokens.

Any thoughts on how to get around this?

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Joined: Tue Nov 10, 2009 6:11 pm
Posts: 7988
Location: Bay Area
 Post subject: Re: Blinded vision and movement
PostPosted: Mon Jan 22, 2018 12:38 pm 
This is what we do. Blinded isn't something that happens alot, so it's not that big a deal. But if you want you could create a movement macro that moves the token instead. But, if you don't know where you're going you could move through a wall if the proper checks aren't made.

Another thought is to just have conic vision extend out about 8, long enough to see the center of next square and thin enough not reveal image. Although, you can still mouseover it.


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