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Great Wyrm
 
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 Post subject: Re: 1.4 Functional Direction and Assignments
PostPosted: Fri Jun 12, 2015 10:47 am 
I'd +1 that request...

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 Post subject: Re: 1.4 Functional Direction and Assignments
PostPosted: Fri Jun 12, 2015 2:23 pm 
Wtf is deep looping?

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 Post subject: Re: 1.4 Functional Direction and Assignments
PostPosted: Fri Jun 12, 2015 2:46 pm 
wolph42 wrote:
Wtf is deep looping?


I'm guessing either looping more than 1000, the MT limit or perhaps code nesting greater than 2.

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Great Wyrm
 
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 Post subject: Re: 1.4 Functional Direction and Assignments
PostPosted: Fri Jun 12, 2015 4:06 pm 
wolph42 wrote:
Wtf is deep looping?


Going more than two layers down. You know, that stuff you trick the parser into accepting ;)


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 Post subject: Re: 1.4 Functional Direction and Assignments
PostPosted: Fri Jun 12, 2015 4:13 pm 
Ah that, well it works for me.

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GETTING STARTED WITH MAPTOOLS - TUTORIALS, DOCS, VIDEOS, TOOLS, ETC

My stuff
Excel Tools: Table and Light editors
MT Tools: Bag of Tricks: Tools for Maptool, Dungeon Builder I, Dungeon Builder II,onMouseOverEvent and
DPI.
Frameworks: Dark Heresy, Rogue Trader, Deathwatch, Black Crusade, Only War, SET Card Game, RoboRally
Wiki: Debugging Tutorial, Speed Up Your Macros, Working With Two CODE Levels, Shortcut Keys, Avoiding Stack Overflow, READ THIS


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Great Wyrm
 
Joined: Sun Jun 22, 2008 6:53 pm
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Location: Melbourne, Australia
 Post subject: Re: 1.4 Functional Direction and Assignments
PostPosted: Wed Aug 05, 2015 8:19 pm 
Sorry everyone I have been out of the loop for a bit with work and then running myself into the ground so much that I was ill for a while there.

What I want to do is at the end of this month release 1.4.0 and then start 1.4.1 so we can put some of the changes that have been made that are on the "eh this might make things a little incompatible" side.
So the things I need to do for this is create the jnlp build, but I also wanted to give people time to get any contributions they were working on that they are sure are not going to cause compatibility issues ready.
Also to find out if changes to rplib/parser/dicelib etc libraries are required for any contributions people want for 1.4.0 and if so I will need to get them onto git hub and part of the build process.

What I am thinking of is 1.4.0.x is the "stable" you can use every day build that is compatible with 1.3 and allows people to use a more update to date version of Java. 1.4.1 will introduce incompatibilities and be
more of a development branch, any bugs fixed in this version or new features that are stable and don't mess with compatibility can be applied to 1.4.0.x as well. And then once 1.4.1 has a bunch of features that
are stable create a 1.4.2 stable branch and a 1.4.3 development branch and so on and so on. In I hope an attempt to get some releases out quicker. Anyway I am open to suggestions/comments on this or other ideas.


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Great Wyrm
 
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 Post subject: Re: 1.4 Functional Direction and Assignments
PostPosted: Thu Aug 06, 2015 3:33 am 
Sounds good.

My Isometric branch is currently backward/forward compatible, so that can be added to 1.4.0. It did raise some questions about the template tools, for which possible solutions might break compatibility, so future changes in 1.4.1 would be great.

I believe JamzTheMan has some code to allow us to add a "Save As 1.3b91" function, which would be great to get into 1.4.1 and might make the whole move a lot less painful.

I've also got a few things I want to look at that require the other libraries, so can't wait to see them added.

Glad you are feeling better! :mrgreen:


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 Post subject: Re: 1.4 Functional Direction and Assignments
PostPosted: Thu Aug 06, 2015 6:16 am 
Welcome back Craig!
And as I'm no dev, I'm cool with anything as long as it's moving forward!

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GETTING STARTED WITH MAPTOOLS - TUTORIALS, DOCS, VIDEOS, TOOLS, ETC

My stuff
Excel Tools: Table and Light editors
MT Tools: Bag of Tricks: Tools for Maptool, Dungeon Builder I, Dungeon Builder II,onMouseOverEvent and
DPI.
Frameworks: Dark Heresy, Rogue Trader, Deathwatch, Black Crusade, Only War, SET Card Game, RoboRally
Wiki: Debugging Tutorial, Speed Up Your Macros, Working With Two CODE Levels, Shortcut Keys, Avoiding Stack Overflow, READ THIS


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 Post subject: Re: 1.4 Functional Direction and Assignments
PostPosted: Thu Aug 06, 2015 8:39 am 
The best thing that can be done for MapTool is to include the JRE with the download like the MOTE people have done. Do you think we can get this done for 1.4.0 release?

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 Post subject: Re: 1.4 Functional Direction and Assignments
PostPosted: Thu Aug 06, 2015 9:34 am 
I believe Jamz already has a proof of concept (done for TokenTool) which according to the assignments spreadsheet is targeted for Build 01.


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 Post subject: Re: 1.4 Functional Direction and Assignments
PostPosted: Thu Aug 06, 2015 4:36 pm 
Hey Craig, I know EXACTLY what you mean. RL Work + Sick sucks... been sick myself for 2 weeks now... :(

Can I suggest one addendum to the release plan?

1.4.0 is a "new features" release, and with our small test base I'd be surprised if there isn't at least a bug or two? Lets leave 1.4.1 for bug fixes only to 1.4.0. And then 1.4.2 start adding "new features that may break compatibility".

I'm still mid patch that changes a few things across the board and combines some missing patches dating back to b89-b90. I'll try and finish that up this month.

And to the "Package JRE". It's easy enough for "Windows" and can probably do Linux easy enough (I have a Debian file server I can test on, and Craig can help as well" but for Mac, I haven't a clue. Any Mac Devs out there? And what JRE should we use at this point? I assume latest 1.7?

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Custom TokenTool 2.0 Fork: tokentool.nerps.net
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Joined: Sun Jun 22, 2008 6:53 pm
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 Post subject: Re: 1.4 Functional Direction and Assignments
PostPosted: Wed Sep 02, 2015 7:42 pm 
Just an update.
While testing the build I created yesterday I discovered that the Launcher does not work correctly for the Mac OS X .app (it just exits with no message).
So look for 1.4.0 early next week once I have sorted that out.


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 Post subject: Re: 1.4 Functional Direction and Assignments
PostPosted: Thu Sep 03, 2015 6:01 am 
Excellent! Will it include my Isometric branch? I see the pull request is still open. Its backward compatible, if that helps ;)


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 Post subject: Re: 1.4 Functional Direction and Assignments
PostPosted: Fri Apr 15, 2016 3:16 am 
32.4 ParserExceptions handled incorrectly
Craig recently made the Parser Library available so I was able to debug this issue and I have submitted a fix for this bug.


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TheBard
 
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 Post subject: Re: 1.4 Functional Direction and Assignments
PostPosted: Sat Apr 16, 2016 9:41 am 
Terrific. Thanks!

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