(This is a feature post, discussion about the functionality of this feature (and this featue alone) can be done here.)
Init window rework - configurable init system to handle most rule systems.
FEATURE: configurable initiative system
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FEATURE: configurable initiative system
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- JamzTheMan
- Great Wyrm
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Re: FEATURE: configurable initiative system
In addition, add "Hide tokens that you do not own" to the list.
Currently, a player may "Own" a NPC token (cohort/ally) or "summon monster" but can not see if "Hide NPC" is selected.
Possibly ties to new request, add new player types, PC, NPC, Ally, Object. But that is a can of worms. LOTS of code to change I think. or rather lots of places to change code.
Currently, a player may "Own" a NPC token (cohort/ally) or "summon monster" but can not see if "Hide NPC" is selected.
Possibly ties to new request, add new player types, PC, NPC, Ally, Object. But that is a can of worms. LOTS of code to change I think. or rather lots of places to change code.
-Jamz
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Custom MapTool 1.4.x.x Fork: maptool.nerps.net
Custom TokenTool 2.0 Fork: tokentool.nerps.net
More information here: MapTool Nerps! Fork