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TheBard
 
Joined: Tue Mar 21, 2006 7:26 pm
Posts: 3479
Location: Austin, Tx
 Post subject: 1.4 Build 01
PostPosted: Sat Mar 21, 2015 7:57 am 
A place to begin collecting and communicating the bits that will be part of b01. This topic will remain stickied until public release date.

Test Build Date: 03/31/2015 link: http://maptool.craigs-stuff.net/test-builds/
Planned Testing End Date ?
Planned Production Build Date?
Planned Release Date?

Functions in build
Code:
9   Resource Library Search Function
11   Auto stamp resize
15.7   Get/Set viewport() - goto xy/set zoom level. Might be a separate set/get zoom function.
32.2   Java 8/number of CSS issues

This topic can be used to discuss what's going into the build as well.

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TheBard
 
Joined: Tue Mar 21, 2006 7:26 pm
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Location: Austin, Tx
 Post subject: Re: 1.4 Build 01
PostPosted: Tue Mar 31, 2015 5:50 am 
Functions in Build

  • New right-click menu option on Stamps to allow user to select a pixel range and enter the number of cells/squares in the selection. It will then resize to match the grid and auto align map grid to maptool grid.

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Great Wyrm
 
Joined: Sun Jun 22, 2008 6:53 pm
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Location: Melbourne, Australia
 Post subject: Re: 1.4 Build 01
PostPosted: Mon Apr 06, 2015 3:20 am 
New Test Build

Date: 04/06/2015 link: http://maptool.craigs-stuff.net/test-builds/

* Hopefully the multiple stylesheets is really fixed now and I haven't made things even worse and caused some sort of universe ending event.
* Asset Search (Jamz)
* setZoom/getZoom macro functions (Jaggeroth)


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TheBard
 
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 Post subject: Re: 1.4 Build 01
PostPosted: Mon Apr 06, 2015 8:58 am 
Updated OP but b01 functions in test build. Let me know if I missed anything.

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Great Wyrm
 
Joined: Sun Jun 22, 2008 6:53 pm
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Location: Melbourne, Australia
 Post subject: Re: 1.4 Build 01
PostPosted: Tue Apr 28, 2015 5:09 am 
Another new test build. (I really got to get these out quicker).
http://maptool.craigs-stuff.net/test-builds/

Changes:
  • Add getNotes/setNotes/getGMNotes/setGMNotes macro functions (Jagged)
  • Improve Token random suffix logic (d4rkAlf)
  • Refactor and clean up TokePropertyFunction class (d4rkAlf)
  • Add setTokenWidth/Height macro functions (d4rkAlf)

Please let me know if I missed anything.

I will aim for at least one new test build a week -- if there is anything new that is -- roughly mid week.


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Deity
 
Joined: Fri Mar 20, 2009 4:40 am
Posts: 9388
Location: Netherlands
 Post subject: Re: 1.4 Build 01
PostPosted: Tue Apr 28, 2015 5:55 am 
edit thread: saved Craigs dignity. :P

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My stuff
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MT Tools: Bag of Tricks: Tools for Maptool, Dungeon Builder I, Dungeon Builder II,onMouseOverEvent and
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Great Wyrm
 
Joined: Mon Sep 15, 2008 8:27 am
Posts: 1169
Location: Bristol, UK
 Post subject: Re: 1.4 Build 01
PostPosted: Tue Apr 28, 2015 6:16 am 
Craig wrote:
Please let me know if I missed anything.


Could I ask if there's any progress on getting the sub projects into Git?

I am particularly keen on getting my hands on the diceLib :D


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Great Wyrm
 
Joined: Sun Jun 22, 2008 6:53 pm
Posts: 2102
Location: Melbourne, Australia
 Post subject: Re: 1.4 Build 01
PostPosted: Tue Apr 28, 2015 6:30 am 
wolph42 wrote:
edit thread: saved Craigs dignity. :P

Pfft way to late for that my friend. I am afraid you would need a time machine, but in case you do happen to have one can I borrow it, unless its one of those only travels forward in time in real time time machines...


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Great Wyrm
 
Joined: Sun Jun 22, 2008 6:53 pm
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Location: Melbourne, Australia
 Post subject: Re: 1.4 Build 01
PostPosted: Tue Apr 28, 2015 6:32 am 
Jagged wrote:
Craig wrote:
Please let me know if I missed anything.


Could I ask if there's any progress on getting the sub projects into Git?

I am particularly keen on getting my hands on the diceLib :D

You could ask but it might end in tears -- most probably mine. I tell you what getting dice lib on github is the next thing I will work on.


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Great Wyrm
 
Joined: Mon Sep 15, 2008 8:27 am
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Location: Bristol, UK
 Post subject: Re: 1.4 Build 01
PostPosted: Tue Apr 28, 2015 7:42 am 
Awesome!


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Deity
 
Joined: Fri Mar 20, 2009 4:40 am
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Location: Netherlands
 Post subject: Re: 1.4 Build 01
PostPosted: Tue Apr 28, 2015 7:43 am 
Craig wrote:
wolph42 wrote:
edit thread: saved Craigs dignity. :P

Pfft way to late for that my friend. I am afraid you would need a time machine, but in case you do happen to have one can I borrow it, unless its one of those only travels forward in time in real time time machines...


well, it depends whether your dignity extends beyond the border of this topic? And for those who come to this forum and only read this thread: it won't, so I did ! as for the other 99.99999999% yeah you got a point.

and as time machines are concerned, even if I had one it would only be able to travel as far back in time as to the moment it was turned on and given the fact that the N-Jump is the most reliable description of time travel anyway, your doomed to stay within the world you created anyway...

_________________
GETTING STARTED WITH MAPTOOLS - TUTORIALS, DOCS, VIDEOS, TOOLS, ETC

My stuff
Excel Tools: Table and Light editors
MT Tools: Bag of Tricks: Tools for Maptool, Dungeon Builder I, Dungeon Builder II,onMouseOverEvent and
DPI.
Frameworks: Dark Heresy, Rogue Trader, Deathwatch, Black Crusade, Only War, SET Card Game, RoboRally
Wiki: Debugging Tutorial, Speed Up Your Macros, Working With Two CODE Levels, Shortcut Keys, Avoiding Stack Overflow, READ THIS


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Great Wyrm
 
Joined: Mon May 10, 2010 11:59 am
Posts: 1661
Location: Chicagoland
 Post subject: Re: 1.4 Build 01
PostPosted: Tue Apr 28, 2015 11:09 am 
Craig wrote:
Another new test build. (I really got to get these out quicker).
http://maptool.craigs-stuff.net/test-builds/

Changes:
  • Add getNotes/setNotes/getGMNotes/setGMNotes macro functions (Jagged)
  • Improve Token random suffix logic (d4rkAlf)
  • Refactor and clean up TokePropertyFunction class (d4rkAlf)
  • Add setTokenWidth/Height macro functions (d4rkAlf)

Please let me know if I missed anything.

I will aim for at least one new test build a week -- if there is anything new that is -- roughly mid week.


There should also be "Asset Window Zoom via meta+mousewheel" via my rplib.jar (which we need in github as well)

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TheBard
 
Joined: Tue Mar 21, 2006 7:26 pm
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Location: Austin, Tx
 Post subject: Re: 1.4 Build 01
PostPosted: Tue Sep 08, 2015 1:21 pm 
I guess we're still on this one since the recent release was Build 0. :D

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Kobold
 
Joined: Sun May 25, 2008 11:55 am
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 Post subject: Re: 1.4 Build 01
PostPosted: Wed Sep 09, 2015 9:42 pm 
Is there a big change log for this over 1.3b91? I skimmed upthread, but was just wondering if those snips were the definitive list?


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TheBard
 
Joined: Tue Mar 21, 2006 7:26 pm
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 Post subject: Re: 1.4 Build 01
PostPosted: Thu Sep 10, 2015 9:08 am 
There is a changelog on the wiki but it does not appear to be updated for this release. You might try github to see if there is version information there.

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