Page 1 of 2

1.4 Build 01

Posted: Sat Mar 21, 2015 8:57 am
by RPTroll
A place to begin collecting and communicating the bits that will be part of b01. This topic will remain stickied until public release date.

Test Build Date: 03/31/2015 link: http://maptool.craigs-stuff.net/test-builds/
Planned Testing End Date ?
Planned Production Build Date?
Planned Release Date?

Functions in build

Code: Select all

9	Resource Library Search Function
11	Auto stamp resize
15.7	Get/Set viewport() - goto xy/set zoom level. Might be a separate set/get zoom function.
32.2	Java 8/number of CSS issues
This topic can be used to discuss what's going into the build as well.

Re: 1.4 Build 01

Posted: Tue Mar 31, 2015 6:50 am
by RPTroll
Functions in Build
  • New right-click menu option on Stamps to allow user to select a pixel range and enter the number of cells/squares in the selection. It will then resize to match the grid and auto align map grid to maptool grid.

Re: 1.4 Build 01

Posted: Mon Apr 06, 2015 4:20 am
by Craig
New Test Build

Date: 04/06/2015 link: http://maptool.craigs-stuff.net/test-builds/

* Hopefully the multiple stylesheets is really fixed now and I haven't made things even worse and caused some sort of universe ending event.
* Asset Search (Jamz)
* setZoom/getZoom macro functions (Jaggeroth)

Re: 1.4 Build 01

Posted: Mon Apr 06, 2015 9:58 am
by RPTroll
Updated OP but b01 functions in test build. Let me know if I missed anything.

Re: 1.4 Build 01

Posted: Tue Apr 28, 2015 6:09 am
by Craig
Another new test build. (I really got to get these out quicker).
http://maptool.craigs-stuff.net/test-builds/

Changes:
  • Add getNotes/setNotes/getGMNotes/setGMNotes macro functions (Jagged)
  • Improve Token random suffix logic (d4rkAlf)
  • Refactor and clean up TokePropertyFunction class (d4rkAlf)
  • Add setTokenWidth/Height macro functions (d4rkAlf)
Please let me know if I missed anything.

I will aim for at least one new test build a week -- if there is anything new that is -- roughly mid week.

Re: 1.4 Build 01

Posted: Tue Apr 28, 2015 6:55 am
by wolph42
edit thread: saved Craigs dignity. :P

Re: 1.4 Build 01

Posted: Tue Apr 28, 2015 7:16 am
by Jagged
Craig wrote: Please let me know if I missed anything.
Could I ask if there's any progress on getting the sub projects into Git?

I am particularly keen on getting my hands on the diceLib :D

Re: 1.4 Build 01

Posted: Tue Apr 28, 2015 7:30 am
by Craig
wolph42 wrote:edit thread: saved Craigs dignity. :P
Pfft way to late for that my friend. I am afraid you would need a time machine, but in case you do happen to have one can I borrow it, unless its one of those only travels forward in time in real time time machines...

Re: 1.4 Build 01

Posted: Tue Apr 28, 2015 7:32 am
by Craig
Jagged wrote:
Craig wrote: Please let me know if I missed anything.
Could I ask if there's any progress on getting the sub projects into Git?

I am particularly keen on getting my hands on the diceLib :D
You could ask but it might end in tears -- most probably mine. I tell you what getting dice lib on github is the next thing I will work on.

Re: 1.4 Build 01

Posted: Tue Apr 28, 2015 8:42 am
by Jagged
Awesome!

Re: 1.4 Build 01

Posted: Tue Apr 28, 2015 8:43 am
by wolph42
Craig wrote:
wolph42 wrote:edit thread: saved Craigs dignity. :P
Pfft way to late for that my friend. I am afraid you would need a time machine, but in case you do happen to have one can I borrow it, unless its one of those only travels forward in time in real time time machines...
well, it depends whether your dignity extends beyond the border of this topic? And for those who come to this forum and only read this thread: it won't, so I did ! as for the other 99.99999999% yeah you got a point.

and as time machines are concerned, even if I had one it would only be able to travel as far back in time as to the moment it was turned on and given the fact that the N-Jump is the most reliable description of time travel anyway, your doomed to stay within the world you created anyway...

Re: 1.4 Build 01

Posted: Tue Apr 28, 2015 12:09 pm
by JamzTheMan
Craig wrote:Another new test build. (I really got to get these out quicker).
http://maptool.craigs-stuff.net/test-builds/

Changes:
  • Add getNotes/setNotes/getGMNotes/setGMNotes macro functions (Jagged)
  • Improve Token random suffix logic (d4rkAlf)
  • Refactor and clean up TokePropertyFunction class (d4rkAlf)
  • Add setTokenWidth/Height macro functions (d4rkAlf)
Please let me know if I missed anything.

I will aim for at least one new test build a week -- if there is anything new that is -- roughly mid week.
There should also be "Asset Window Zoom via meta+mousewheel" via my rplib.jar (which we need in github as well)

Re: 1.4 Build 01

Posted: Tue Sep 08, 2015 2:21 pm
by RPTroll
I guess we're still on this one since the recent release was Build 0. :D

Re: 1.4 Build 01

Posted: Wed Sep 09, 2015 10:42 pm
by archmagi1
Is there a big change log for this over 1.3b91? I skimmed upthread, but was just wondering if those snips were the definitive list?

Re: 1.4 Build 01

Posted: Thu Sep 10, 2015 10:08 am
by RPTroll
There is a changelog on the wiki but it does not appear to be updated for this release. You might try github to see if there is version information there.