Creating textures for isometric maps

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xavram
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Creating textures for isometric maps

Post by xavram »

So I was playing around with Isometric maps and the one nagging issue is that what you use the drawing tools to draw your maps directly in Maptool, the textures aren't rotated...which just doesn't look right at all.

So i took one of the textures, rotated it 45 degrees, compressed it by 57% and it looked good to me. But now I've got empty, transparent space in all 4 corners of the texutre and if I try to draw this into a map, obviously it doesn't work.

So what I'm wondering is if anyone knows an easy way to "flood fill" an image with another image that's been modified in the above fashion. Sample screenshot included

Image

If I can figure out a way to draw this as a tileable texture, then I could just use this in the drawing tool for Isometric maps.

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Bhoritz
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Re: Creating textures for isometric maps

Post by Bhoritz »

From memory, in Photoshop, I would say:
- duplicate layer
- filter > shift horizontally and vertically by half the size of your image

and you have a tilable iso texture.

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aliasmask
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Re: Creating textures for isometric maps

Post by aliasmask »

You can also use the full image as a tile then use the flip to iso.

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Jagged
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Re: Creating textures for isometric maps

Post by Jagged »

There's no trick to it. You just make it square.

Like this but neater ;)
mlqmmf.png
mlqmmf.png (85.92 KiB) Viewed 2139 times

xavram
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Re: Creating textures for isometric maps

Post by xavram »

I know I have to make it a square, I just don't know HOW. :)

And I don't have photoshop, so that rules that out.

And yep, I know I could use it as a tile and flip to Iso...but really, am I going to do that for an entire map, for the base floor? Probably not, what a pita.

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Bhoritz
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Re: Creating textures for isometric maps

Post by Bhoritz »

Same thing in GIMP (free).
- duplicate layer
- layer > offset (by the half size of x and y dimensions)

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Re: Creating textures for isometric maps

Post by xavram »

I will download gimp and give that a shot!

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Jagged
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Re: Creating textures for isometric maps

Post by Jagged »

xavram wrote:I know I have to make it a square, I just don't know HOW. :)
I did that in Gimp. I know its rough, but I only had a minute before I had to rush out.

However you should be able to do it, in whatever tool you used to rotate and scale the original texture. All you are doing is copy and pasting the new image to the 4 corners. Just line it up better than I did :)

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Re: Creating textures for isometric maps

Post by xavram »

Too bad that in 1.4, if you're using an Iso map, that the drawn textures don't automatically change to that style...hint, hint...:)

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Jagged
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Re: Creating textures for isometric maps

Post by Jagged »

I am afraid I don't think that would be a good idea. It would be resource intensive and not something you want to do all the time. Better to modify the texture in some external tool. Its harder to rotate and scale the image than make it tile!

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wolph42
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Re: Creating textures for isometric maps

Post by wolph42 »

xavram wrote:Too bad that in 1.4, if you're using an Iso map, that the drawn textures don't automatically change to that style...hint, hint...:)
How would map tool "know" which textures are isometric and which not? If you were to work with native isometric textures, which then would be automatically converted to "isometric", you would get some really funky maps

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Bhoritz
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Re: Creating textures for isometric maps

Post by Bhoritz »

Jagged wrote:... All you are doing is copy and pasting the new image to the 4 corners. Just line it up better than I did :)
I would still advise offset instead of copy/paste as it fills the four corners in one operation instead of four.

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Jagged
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Re: Creating textures for isometric maps

Post by Jagged »

Bhoritz wrote: I would still advise offset instead of copy/paste as it fills the four corners in one operation instead of four.
Oh yeah!

Learned something new from this thread :)

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Re: Creating textures for isometric maps

Post by xavram »

Wolph, that's my point...if the map automatically did this, then you would NEVER create "native" isometric textures, you'd just do top down as usual and let MapTools handle the conversion.

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