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Deity
 
Joined: Tue Nov 10, 2009 6:11 pm
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Location: Bay Area
 Post subject: [1.4.1.7] Looking for Guide on how to use Lumens
PostPosted: Thu Nov 17, 2016 5:36 pm 
For light sources, lumens=1 is the norm as far as I can tell. lumens=0 does nothing and lumens=-1 is darkness. What that means is tokens can not be see in darkness by the players. It makes the area soft fog if already revealed and prevents light from revealing FOW if not revealed.

Is there anything else? Is there a scale for lumens? Is there a vision type that can see through it?

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 Post subject: Re: [1.4.1.7] Looking for Guide on how to use Lumens
PostPosted: Fri Nov 18, 2016 2:17 am 
That's pretty much it in a nutshell, but wait, if you buy now you'll also get...

I process all the lumens in order, that is lights are drawn from 0 to n using the absolute value of the lumens, eg 1,5,-10,-20,30,-40,50, etc SO your lights CAN overcome darkness and vice versa. Also, Personal Light is set at 100 so over/under that drives what blocks darkvision.

Note: There is a blurb in the campaign properties but it can be complicated so if it's still not clear let me know.

Quote:
lumens: An optional setting for the light with x equaling an integer that may be negative. If set to a negative number, the light will instead act as darkness and subtract it's area from the FoW. Lights are processed in order of their absolute value of lumens. eg. Darkness with lumens=-20 will cover over any light with lumens <= 20 and any light with lumens >= 21 will expose through anything with a lumens value of -1 to -20. *Note: Personal Lights defined in Sight have a lumens value of 100. So a typical sight defined for Darkvision will see through anything with a lumens value if -1 through -99. To overcome Darkvision, use lumens values <= -100.

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 Post subject: Re: [1.4.1.7] Looking for Guide on how to use Lumens
PostPosted: Fri Nov 18, 2016 2:34 am 
Ah, so if I have a light source (darkness) of -101 then that will block darkvision... good to know.

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 Post subject: Re: [1.4.1.7] Looking for Guide on how to use Lumens
PostPosted: Sun Nov 20, 2016 2:10 pm 
Yep! I try and use spell/caster level for my lights.

so, a level 3 spell is 30, a level 4 ks 40 or -40, etc.

My lights as a sample...


D20
----
Spell - Dancing Lights (CL1): scale circle 20#8b6508 40#000000 lumens=10
Lamp - 15: scale circle 15#cdad00 30#000000
Campfire - 15: scale circle 15#997410 30#000000
Spell - Continual flame (CL3): scale circle 20#8b6508 40#000000 lumens=30
Spell - Daylight (CL5) - 60: scale circle 60 120#000000 lumens=150
Lantern (Hooded) - 30: scale circle 30#eec900 60#000000
Candle - 5: scale circle 5#a04f00 10#000000
Spell - Continual flame (CL5): scale circle 20#8b6508 40#000000 lumens=50
Spell - Light (CL1) - 20: scale circle 20 40#000000
Limited - 5: scale circle 5#008000 lumens=40
Lantern (Bullseye) - 60: scale cone arc=60 60#ffd700 120#000000
Everburning - 20: scale circle 20#8b6508 40#000000
Torch - 20: scale circle 20#330000 40#000000
Sunrod - 30: scale circle 30#ee7022 60#000000

Magical Darkness
----
Deeper Darkness - 60: scale circle 60 lumens=-130
Darkness - 10: scale circle 10 lumens=-20
Darkness - 20 (CL2): scale circle 20 lumens=-20
Darkness - 20 (CL4): scale circle 20 lumens=-40

Mood
----
Spire - 40: scale circle 40#18632d
Portal - 10: scale circle 10#19455e
Ambient (Dim) - 200: scale circle 200#0a0a0a lumens=10
Point Blank Range - 30: aura scale circle 30#ff004c
Mist - 15: scale circle 15 lumens=-80
Mist (Block darkvision) - 15: scale circle 15 lumens=-200
Ambient (Bright) - 200: scale circle 200 lumens=100
Fire - 5: scale circle 5#cc0000
Limited (Brite)- 5: scale circle 5 lumens=210
Purple - 15-30-80: scale circle 15#c900ee 30#480056 80#1d0023
Cavern Light - 100: scale circle 100#480056
Coral - 10: scale circle 10#62294b
Magical - 30: scale circle 15#8303ff 30#350035
Bonfire - 60: scale circle 20#ee7022 40#c6550f 60#8f3e0b
Dim Globe - 30: circle 30#000000

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 Post subject: Re: [1.4.1.7] Looking for Guide on how to use Lumens
PostPosted: Sun Nov 20, 2016 4:08 pm 
I just may have to steal this.

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 Post subject: Re: [1.4.1.7] Looking for Guide on how to use Lumens
PostPosted: Mon Nov 21, 2016 1:44 pm 
Sure. Be mindful, strip out the "scale" keywords. I don't believe that made it in yet? (scale is new for vision/light which scales/adds the tokens footprint to the lightsource/vision, so a 5' candle shines 5ft around a medium token and still shines 5 beet beyond a huge one as well)

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 Post subject: Re: [1.4.1.7] Looking for Guide on how to use Lumens
PostPosted: Mon Feb 13, 2017 5:12 pm 
This is really nice new addition but it would be more powerful if we could have an option to change what vision can see

for example.
have a sight called "normal vision" and let it only see from 10 Lumens and up.
have a sight called "dark vision" and let it see from 0 Lumens and up.

now you can create light with lumens 0-9 that only dark vision can see.

is this a possibility?
because if this is the case you can recreate the actual rules of light in most d&d games.

anyway. love the work you guys done so far.


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 Post subject: Re: [1.4.1.7] Looking for Guide on how to use Lumens
PostPosted: Mon Feb 13, 2017 11:42 pm 
Darkvision is coded as lumens=100 so yes you can revolve around that.

The vision idea is an interesting one. I can't think of what I would use it for personally but sounds useful.

Not sure how much work it would be at this time.

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