If you used free size, then scaling would be an issue. For an 8x8 I recommend doing this. Make the token size 4x4 (gargantuan) and go to the config tab of token. Click the image in the box and then scroll up 10 clicks. This will double the size of the image. Or if you're using 3.5/PF framework and need it to read as colossal, then set the size to that and increase the size by 3 clicks.
This works for what I want to do very well! Thanks for the tip, I didn't know that this was a feature of MapTool. My one question is, what is the name of the property of the token that I change when I resize an image this way? Is this something a macro can get access to and change with a function?
But doesn't free size simply make the token the actual image size before you adjust it? I.e. if the token image is 200px^2 then it'll show up as a 200px^2 image on the map before you adjust it's size.
So if you were to create the token as, say an 800px^2 image and free size it on a 100px/cell map then it'll be 8×8 cells. When moved to a map that's 200px/cell it'll show up as a 4×4 cell image . . . so as long as you create the token at the size you need it to be (scaled for the px/cell setting used) it'll always be the same scale no matter what px/cell setting used for the current map . . .
This is what I have done with my 5,500+ pathfinder token library: made each image the correct multiple of 100px so when set to free size it has the proper dimensions on the map
Yes, that's how it works, and that's a problem for me when not all maps are the same size. Compare that to making a token "Medium" sized, where it will automatically scale itself to the same relative size of the grid. If your solution works for you that's great, but I would prefer not to have to resize a token every time I move it to a new map.