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 Post subject: [1.4.1.7] Draw Order with VBL Object
PostPosted: Tue Jan 03, 2017 5:12 pm 
Apparently the draw order is always set to 0, but is always on top of other tokens. For example, I have some VBL doors on the object layer and when a token dies it goes to the object layer. No matter what the draw order is [getTokenDrawOrder(getSelected())] the door is always on top making it so I can't select the other token beneath it without moving the door.

Is this intended behavior or something to do with vbl object appearing above the FOW layer. I can live with it, but it could be considered a bug or at best an inconvenience.

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Great Wyrm
 
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 Post subject: Re: [1.4.1.7] Draw Order with VBL Object
PostPosted: Tue Jan 03, 2017 10:43 pm 
It's a by product of the always visible property. It can't be helped at this point.

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 Post subject: Re: [1.4.1.7] Draw Order with VBL Object
PostPosted: Wed Jan 04, 2017 3:29 am 
Can you turn it off with a macro function?

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 Post subject: Re: [1.4.1.7] Draw Order with VBL Object
PostPosted: Wed Jan 04, 2017 8:10 am 
How about at least programming the stacking option with tokens. ie double click to get a list of stacked tokens, and then select the one you want.

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 Post subject: Re: [1.4.1.7] Draw Order with VBL Object
PostPosted: Fri Jan 06, 2017 2:10 am 
I believe there is a setAlwaysVisible() macro of it helps.

And I guess the stacking isn't working because it is across layers. So you are suggesting adding any tokens that are always visible to the stack on the token layer?

I'm on my phone so will have to play with the scenario later...

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