[1.4.1.7] Draw Order with VBL Object
Posted: Tue Jan 03, 2017 5:12 pm
Apparently the draw order is always set to 0, but is always on top of other tokens. For example, I have some VBL doors on the object layer and when a token dies it goes to the object layer. No matter what the draw order is [getTokenDrawOrder(getSelected())] the door is always on top making it so I can't select the other token beneath it without moving the door.
Is this intended behavior or something to do with vbl object appearing above the FOW layer. I can live with it, but it could be considered a bug or at best an inconvenience.
Is this intended behavior or something to do with vbl object appearing above the FOW layer. I can live with it, but it could be considered a bug or at best an inconvenience.