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[1.4.1.7] Draw Order with VBL Object

Posted: Tue Jan 03, 2017 5:12 pm
by aliasmask
Apparently the draw order is always set to 0, but is always on top of other tokens. For example, I have some VBL doors on the object layer and when a token dies it goes to the object layer. No matter what the draw order is [getTokenDrawOrder(getSelected())] the door is always on top making it so I can't select the other token beneath it without moving the door.

Is this intended behavior or something to do with vbl object appearing above the FOW layer. I can live with it, but it could be considered a bug or at best an inconvenience.

Re: [1.4.1.7] Draw Order with VBL Object

Posted: Tue Jan 03, 2017 10:43 pm
by JamzTheMan
It's a by product of the always visible property. It can't be helped at this point.

Re: [1.4.1.7] Draw Order with VBL Object

Posted: Wed Jan 04, 2017 3:29 am
by wolph42
Can you turn it off with a macro function?

Re: [1.4.1.7] Draw Order with VBL Object

Posted: Wed Jan 04, 2017 8:10 am
by aliasmask
How about at least programming the stacking option with tokens. ie double click to get a list of stacked tokens, and then select the one you want.

Re: [1.4.1.7] Draw Order with VBL Object

Posted: Fri Jan 06, 2017 2:10 am
by JamzTheMan
I believe there is a setAlwaysVisible() macro of it helps.

And I guess the stacking isn't working because it is across layers. So you are suggesting adding any tokens that are always visible to the stack on the token layer?

I'm on my phone so will have to play with the scenario later...