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Dragon
 
Joined: Tue Apr 20, 2010 7:22 pm
Posts: 585
 Post subject: Is this possible? Long shot...
PostPosted: Mon Aug 07, 2017 9:54 pm 
So, take a look at the image. The tree and "deck" around it are a single image.

Image

So the tree/deck is a Figure image, so if my token moves behind it, it disappears. That's all well and good.

But if the token is "on" the wooden deck part around the tree, I want the token to be "in front" of the image, like the are walking on the deck around the tree.

Wracking my brains on how to accomplish this...multiple images maybe? With the lower trunk and upper trunk being figure tokens but then the deck part being just a token in the background (so figure would be on top of it)? Or is there a better way to accomplish this that I'm just not thinking of?

Anyway...I have this vision of platoforms in the trees, with bridges connecting them and the players fighting through them...would be fun, be getting tripped up by technical issues here!


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Dragon
 
Joined: Tue Apr 20, 2010 7:22 pm
Posts: 585
 Post subject: Re: Is this possible? Long shot...
PostPosted: Mon Aug 07, 2017 10:34 pm 
Ignore my ramblings, I think I figured it out. Two textures, with specific cut outs, seemed to do the trick...ah, the crazy stuff you can do in Maptool!


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Deity
 
Joined: Tue Nov 10, 2009 6:11 pm
Posts: 7854
Location: Bay Area
 Post subject: Re: Is this possible? Long shot...
PostPosted: Tue Aug 08, 2017 5:08 am 
You can also change the z-order of a token to be in front or behind. I do this in my campaign where I make larger tokens always be behind smaller ones and if a token stacks but only partially covers another token is goes from left to right, up to down order. Flying tokens appear on top as well. It would be nice to "offset" token images via a macro (not the token footprint, but the image on the footprint) but that can only be done manually in the token config.

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Deity
 
Joined: Fri Mar 20, 2009 4:40 am
Posts: 9373
Location: Netherlands
 Post subject: Re: Is this possible? Long shot...
PostPosted: Tue Aug 08, 2017 7:21 am 
another solution is making use of the BoT. It has the functionality to denote tokens as a 'bridge type' or 'tunnel' type. Effectively it means that depending on HOW you walk over them they dissapear (if you walk under the bridge) or they remain (if you walk over the bridge).

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GETTING STARTED WITH MAPTOOLS - TUTORIALS, DOCS, VIDEOS, TOOLS, ETC

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Excel Tools: Table and Light editors
MT Tools: Bag of Tricks: Tools for Maptool, Dungeon Builder I, Dungeon Builder II,onMouseOverEvent and
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Frameworks: Dark Heresy, Rogue Trader, Deathwatch, Black Crusade, Only War, SET Card Game, RoboRally
Wiki: Debugging Tutorial, Speed Up Your Macros, Working With Two CODE Levels, Shortcut Keys, Avoiding Stack Overflow, READ THIS


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Dragon
 
Joined: Tue Apr 20, 2010 7:22 pm
Posts: 585
 Post subject: Re: Is this possible? Long shot...
PostPosted: Tue Aug 08, 2017 11:07 am 
Heh, I really do need to download the Bag of Tricks...I have long resisted purely on the basis of "I want to figure out stuff on my own" but more and more, it sounds like there are graphical tricks that I just need to make use of.

However, I am kind of happy with how this came out...but you're right, if they walk "under" the bridge, the will appear to go "through" it...that's something the BoT will handle?

Image


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Deity
 
Joined: Fri Mar 20, 2009 4:40 am
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Location: Netherlands
 Post subject: Re: Is this possible? Long shot...
PostPosted: Tue Aug 08, 2017 3:35 pm 
what the bot does is let the entire bridge disappear when you walk 'under' it and leave it intact when you walk 'over' it. Vice versa for tunnels.

_________________
GETTING STARTED WITH MAPTOOLS - TUTORIALS, DOCS, VIDEOS, TOOLS, ETC

My stuff
Excel Tools: Table and Light editors
MT Tools: Bag of Tricks: Tools for Maptool, Dungeon Builder I, Dungeon Builder II,onMouseOverEvent and
DPI.
Frameworks: Dark Heresy, Rogue Trader, Deathwatch, Black Crusade, Only War, SET Card Game, RoboRally
Wiki: Debugging Tutorial, Speed Up Your Macros, Working With Two CODE Levels, Shortcut Keys, Avoiding Stack Overflow, READ THIS


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Dragon
 
Joined: Tue Apr 20, 2010 7:22 pm
Posts: 585
 Post subject: Re: Is this possible? Long shot...
PostPosted: Tue Aug 08, 2017 5:33 pm 
How does the bot handle the isometric maps? or is that not relevant?


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Deity
 
Joined: Fri Mar 20, 2009 4:40 am
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Location: Netherlands
 Post subject: Re: Is this possible? Long shot...
PostPosted: Wed Aug 09, 2017 2:02 am 
it should not matter, but I've never worked with isometric. The part of the bot we're talking about conerns 'eventPads' and these are activated when a token moves onto it (that means over its 'bounderies', that is the outside square you see when you select it).

_________________
GETTING STARTED WITH MAPTOOLS - TUTORIALS, DOCS, VIDEOS, TOOLS, ETC

My stuff
Excel Tools: Table and Light editors
MT Tools: Bag of Tricks: Tools for Maptool, Dungeon Builder I, Dungeon Builder II,onMouseOverEvent and
DPI.
Frameworks: Dark Heresy, Rogue Trader, Deathwatch, Black Crusade, Only War, SET Card Game, RoboRally
Wiki: Debugging Tutorial, Speed Up Your Macros, Working With Two CODE Levels, Shortcut Keys, Avoiding Stack Overflow, READ THIS


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Dragon
 
Joined: Tue Apr 20, 2010 7:22 pm
Posts: 585
 Post subject: Re: Is this possible? Long shot...
PostPosted: Wed Aug 09, 2017 10:33 am 
I watched your video tutorial on bridges, not entirely sure it would work for this scenario, given that the platforms are round and not square. Could change that, obviously, I need to fiddle with it some more.

Silly question though...if one player is one the bridge and another goes underneath it, what happens? Whoever is last determined how its displayed?


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Deity
 
Joined: Fri Mar 20, 2009 4:40 am
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 Post subject: Re: Is this possible? Long shot...
PostPosted: Wed Aug 09, 2017 11:08 am 
Erm... Then the gods come down and smite you!!

Thb: no clue, but you can download the bot campaign file and test it

_________________
GETTING STARTED WITH MAPTOOLS - TUTORIALS, DOCS, VIDEOS, TOOLS, ETC

My stuff
Excel Tools: Table and Light editors
MT Tools: Bag of Tricks: Tools for Maptool, Dungeon Builder I, Dungeon Builder II,onMouseOverEvent and
DPI.
Frameworks: Dark Heresy, Rogue Trader, Deathwatch, Black Crusade, Only War, SET Card Game, RoboRally
Wiki: Debugging Tutorial, Speed Up Your Macros, Working With Two CODE Levels, Shortcut Keys, Avoiding Stack Overflow, READ THIS


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Great Wyrm
 
Joined: Mon Sep 15, 2008 8:27 am
Posts: 1169
Location: Bristol, UK
 Post subject: Re: Is this possible? Long shot...
PostPosted: Tue Aug 15, 2017 2:37 pm 
xavram wrote:
Ignore my ramblings, I think I figured it out. Two textures, with specific cut outs, seemed to do the trick...ah, the crazy stuff you can do in Maptool!


Amen brother!

Glad you sorted it out.


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