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Dragon
 
Joined: Tue Apr 20, 2010 7:22 pm
Posts: 616
 Post subject: Blinded vision and movement
PostPosted: Mon Jan 22, 2018 12:10 pm 
I have a state, "Blinded" that when its set slaps a vision on the token so that they can just see their token (makes sense). However, we have found that when you're blind, you can't move, because you're always moving into a "blocked" area (by fog/vision), so Maptool won't let you move and the DM ends up having to move your token for you.

This is with a server running individual fog for tokens.

Any thoughts on how to get around this?


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Deity
 
Joined: Tue Nov 10, 2009 6:11 pm
Posts: 8013
Location: Bay Area
 Post subject: Re: Blinded vision and movement
PostPosted: Mon Jan 22, 2018 12:38 pm 
This is what we do. Blinded isn't something that happens alot, so it's not that big a deal. But if you want you could create a movement macro that moves the token instead. But, if you don't know where you're going you could move through a wall if the proper checks aren't made.

Another thought is to just have conic vision extend out about 8, long enough to see the center of next square and thin enough not reveal image. Although, you can still mouseover it.

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Great Wyrm
 
Joined: Mon May 10, 2010 11:59 am
Posts: 1762
Location: Chicagoland
 Post subject: Re: Blinded vision and movement
PostPosted: Mon Jan 22, 2018 1:47 pm 
I did have a fix for that sort of thing in my Fork but it introduced another bug so had to back it out. I'm trying to fix it for my next release...

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Custom MapTool 1.4.x.x Fork: maptool.nerps.net
Custom TokenTool 2.0 Fork: tokentool.nerps.net
More information here: MapTool Nerps! Fork


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Dragon
 
Joined: Tue Apr 20, 2010 7:22 pm
Posts: 616
 Post subject: Re: Blinded vision and movement
PostPosted: Tue Jan 23, 2018 12:15 pm 
K, I figured it wasn't something simple. No big deal, we have some workarounds.

Ha, AM, you must have a nice DM! We keep getting blinded in the current campaign, its maddening! And in Maptool (as opposed to a traditional table top game), losing your vision actually means a whole lot more!


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Great Wyrm
 
Joined: Mon May 10, 2010 11:59 am
Posts: 1762
Location: Chicagoland
 Post subject: Re: Blinded vision and movement
PostPosted: Wed Jan 24, 2018 12:31 pm 
FYI: My solution was/is to allow tokens with "no vision" to be selected and moved within the PC exposed FoW.

In otherwords, if you click a token with "no vision", instead of a black screen, you get the same screen you normally see if you had NO token clicked (which is basically the combined vision of all tokens you own). This would also let you move NPC tokens you own within your vision without exposing any FoW. This is useful for companions, captured foes, summoned creatures, spell effects like flaming sphere, etc.

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-Jamz
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Custom MapTool 1.4.x.x Fork: maptool.nerps.net
Custom TokenTool 2.0 Fork: tokentool.nerps.net
More information here: MapTool Nerps! Fork


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Great Wyrm
 
Joined: Mon Sep 15, 2008 8:27 am
Posts: 1207
Location: Bristol, UK
 Post subject: Re: Blinded vision and movement
PostPosted: Wed Jan 24, 2018 6:02 pm 
JamzTheMan wrote:
FYI: My solution was/is to allow tokens with "no vision" to be selected and moved within the PC exposed FoW.

In otherwords, if you click a token with "no vision", instead of a black screen, you get the same screen you normally see if you had NO token clicked (which is basically the combined vision of all tokens you own). This would also let you move NPC tokens you own within your vision without exposing any FoW. This is useful for companions, captured foes, summoned creatures, spell effects like flaming sphere, etc.


/thumbs up


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Dragon
 
Joined: Tue Apr 20, 2010 7:22 pm
Posts: 616
 Post subject: Re: Blinded vision and movement
PostPosted: Mon Jan 29, 2018 4:19 pm 
So instead of setting the vision of the token to "Blind" (IE, a small vision circle, where you can only see your token), instead set the token to "Has Vision = false"? Am i reading taht right?


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Great Wyrm
 
Joined: Mon May 10, 2010 11:59 am
Posts: 1762
Location: Chicagoland
 Post subject: Re: Blinded vision and movement
PostPosted: Tue Jan 30, 2018 1:25 pm 
Correct. But it only works in versions 1.4.3.19+

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-Jamz
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Custom MapTool 1.4.x.x Fork: maptool.nerps.net
Custom TokenTool 2.0 Fork: tokentool.nerps.net
More information here: MapTool Nerps! Fork


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Dragon
 
Joined: Tue Apr 20, 2010 7:22 pm
Posts: 616
 Post subject: Re: Blinded vision and movement
PostPosted: Tue Jan 30, 2018 3:47 pm 
Ah, your special branch? K, good to know...thanks!


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