PC's Treated like NPC's?
Posted: Thu Oct 29, 2009 5:07 pm
Didn't see this mentioned earlier, so here goes.
Setting up combatants for an encounter, they can be specified as PC's, NPC's, or 'default'. However, when resetting an encounter, the "remove NPC's" checkbox removes all of these. Also, when setting for "manual initiative", checking the "Players" box does nothing, while checking the "NPC's" causes all of them to come up, asking for the manual init (sure, leaving blanks causes them to be random rolled, but that's not the issue, here).
(This is for build 1.1.b7, 1.1.b8 and 1.1.b9, didn't test further back than that)
Am I missing something? And where is the actual program documentation (the link in the Help section simply redirects to the main site page)?
Setting up combatants for an encounter, they can be specified as PC's, NPC's, or 'default'. However, when resetting an encounter, the "remove NPC's" checkbox removes all of these. Also, when setting for "manual initiative", checking the "Players" box does nothing, while checking the "NPC's" causes all of them to come up, asking for the manual init (sure, leaving blanks causes them to be random rolled, but that's not the issue, here).
(This is for build 1.1.b7, 1.1.b8 and 1.1.b9, didn't test further back than that)
Am I missing something? And where is the actual program documentation (the link in the Help section simply redirects to the main site page)?