Build 12 Game Settings
Build 12 Game Settings
The upcoming build 12 of Init Tool has rearranged it's settings into 2 groups. The first are init tool options that are global and stored in the preferences. The second set are game specific settings that can be saved and loaded into their own file. I wanted to separate them so that the entire community could help define the settings and then share them with everybody. It also makes it easier to switch init tool between different games.
What I'd like everybody to start thinking about is what should the settings for your favorite game be? I want to get one game settings file defined for all of the games that and then place them in the gallery for all to use.
Sound good?
What I'd like everybody to start thinking about is what should the settings for your favorite game be? I want to get one game settings file defined for all of the games that and then place them in the gallery for all to use.
Sound good?
Seems like a good idea.
Need to get a clearer understanding of what settings are under consideration.
Are we talking just the various items found in the Settings dialog or are Timer Types, Wait States and Creature Categories also included?
Seems like Creature Categories is a natural to be Game Specific. I don't actually know what Wait States are used for but I can possibly see Game Specific Timer Types defined.
Otherwise it seems like everything that is in the Edit Setting dialog is game specific.
Need to get a clearer understanding of what settings are under consideration.
Are we talking just the various items found in the Settings dialog or are Timer Types, Wait States and Creature Categories also included?
Seems like Creature Categories is a natural to be Game Specific. I don't actually know what Wait States are used for but I can possibly see Game Specific Timer Types defined.
Otherwise it seems like everything that is in the Edit Setting dialog is game specific.
Here is what is what goes into the game settings in build 12:
- Custom Properties
- Phases
- Wait States
- Combatant Categories
- Timer Types
- Initiative die roll & tie resolution
- Combatant lookup file name
They are just a state that can be set on a combatant. They were originally designed to show that a combatant is 'waiting' for something. In D&D it can be used to ready and action and delay your turn until later. But I even use it to show dead combatants (they're 'waiting' for a resurrection ).Phergus wrote:I don't actually know what Wait States are used for...
Hadn't thought about that, the only problem being that there is only one state in init tool while map tool allows a bunch. That could certainly be done though. Things you can do now in a drag from IT to MT is set the location on the map, token size, visiblility, shape, facing, gm name and both gm and regular notes. All of the other properties are also sent to MT's generic property list.
I believe what he is thinking is that we should get lists of Custom Properties and note what the various other settings should be for specific game systems. Then when b12 is released, someone will put together a Game Settings file that would represent a specific game system. This Game Settings file would be uploaded to a repository on RPTools somewhere for others to use.