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Start Encounter vs Next Round

Posted: Tue Nov 23, 2010 3:59 pm
by jfrazierjr
So, I was playing with InitTool, which I have not looked at in a long time. Anyway, one thing that has always stood out to me was that you can advance a round without actually starting the encounter... in this case, the round just goes down the list even if there are no initiative values present.

Just something odd that I was wondering about.

Oh.. one other thing... I though that at one point, we were able to edit the game system files via a UI. Was this in the previous "release" version and just not in the dev builds?

Re: Start Encounter vs Next Round

Posted: Sun Nov 28, 2010 3:30 pm
by jay
jfrazierjr wrote:So, I was playing with InitTool, which I have not looked at in a long time. Anyway, one thing that has always stood out to me was that you can advance a round without actually starting the encounter... in this case, the round just goes down the list even if there are no initiative values present.

Just something odd that I was wondering about.
That's just something that I never fixed. There wasn't any reason for it.
jfrazierjr wrote:Oh.. one other thing... I though that at one point, we were able to edit the game system files via a UI. Was this in the previous "release" version and just not in the dev builds?
The editor wasn't working all that well with all of the functionality I'd added. I had started working on it a little bit and had moved it to its own executable. Download the IT zip file and try running net.rptools.inittool.GameSettingsTool. Not sure of what's actually working and what isn't.