Getting rid of Zero

Discussion of initiative tool.

Moderators: dorpond, Azhrei

Post Reply
GMdave
Cave Troll
Posts: 46
Joined: Mon Jul 02, 2007 4:12 pm

Getting rid of Zero

Post by GMdave »

I am sure this has had to be addresed before, but is there any way I can start the creature count with 1 instead of 0

thanks

User avatar
jay
RPTools Team
Posts: 1767
Joined: Tue Feb 07, 2006 1:07 am
Location: Austin, Tx

Post by jay »

If your talking about the number of creatures for a combatant in a group it should default to one. If that is not happening it is a bug. Where is this happening?

User avatar
Ben
Cave Troll
Posts: 54
Joined: Thu Jul 12, 2007 6:46 am
Location: Fairfax VA USA
Contact:

Post by Ben »

I think he means the default label given.

wolf0
wolf1
wolf2

User avatar
jay
RPTools Team
Posts: 1767
Joined: Tue Feb 07, 2006 1:07 am
Location: Austin, Tx

Post by jay »

Oops, misunderstood :oops:

There isn't a way to do this right now other than changing the bad one by hand. I do have a tracker to update the way numbers are assigned to match Map Tools assignment.

GMdave
Cave Troll
Posts: 46
Joined: Mon Jul 02, 2007 4:12 pm

Post by GMdave »

Yes that is what I meant, sorry i was not more clear. Glad to hear that it is being looked into. Until then I will continue to change it manually.

Thanks
Dave

Post Reply

Return to “InitiativeTool”