OK, I was playing around with init tool and brought up two instance which also allowed me to bring up two instances of group tool. This comes in handy if you have two encounters going at once. I discovered you can drag groups from any instance of Group Tool into any instance of Init Tool which is handy if you have several group files you work from (which I do). As I was exploring I thought of several other options to save custom values on the encounter for later use.I wrote:Would it be possible to save the current encounter to a group file? I looked around but couldn't find a way to do this. The reason I ask is that some values like hit points will change and I want to be able to save that off as is and work with other groups. The example would be an orc war party that ran away from one encounter but appears later in the adventure.
Another use for this would be to have several groups of different types of monster that you combine into one encounter to save off as a group called room37 that can be called up later when the players actually get to room 37.
1) Allow a drag and drop from one init tool instance to another. That way I take the creatures from room 37 and drag them to another version of init for later use. I then drag them back as needed.
2) Allow Load Encounter:Append in order to merge multiple encounter files. This way I can save the encounter of Room 37, bring it up in another init tool, edit, save then merge into another encounter later. I think this option gets tricky since you might have duplicate names.
3) Allow a drag and drop from init tool to group tool. You make a new group and drag the entries from init tool into it you want to save for later.
4) Or, as originally requested, allow an encounter to be saved off as a group. You lose all timings things but save the combatants.
Note, allowing multiselect in the list would help with the drag and drop operations if you could drag and drop from Init Tool. This appears only to work in group tool for now.
My 2 cents,
Troll