Irrlicht wrote:
There was no Pathfinder among them.
I have started a Pathfinder game settings file, but it isn't much different than the 3.5 set. I haven't had the time to work on this and no one else has offered to work on it.
Irrlicht wrote:
3) The closest ruleset to Pathfinder was DnD's 3.5 set, which I couldn't manage to load for some reason.
Known bug to be fixed in the next release.
Irrlicht wrote:
4) Since each ruleset is uneditable, I couldn't just pick a random one and modify it as I needed (also, if I needed to houserule something in a premade ruleset it would again be uneditable).
Something else I haven't finished. There are instructions on how to edit them by hand.
Irrlicht wrote:
So, here are the features CharTool should present in my idea:
1) The tool has a function to connect Game Master and players exactly like MapTool (so that the char sheets will be visible to all participants, not only the GM).
CT itself won't have that functionality, I've been working on embedding CT into MT so that this is available. For now you just have to share files.
Irrlicht wrote:
2) The GM creates new group of sheets with names (virtually unlimited in number, say, for instance, the "PCs" group, the "helpful NPCs" group, the "monsters" group and so on), each one of which can contain a number (again, virtually unlimited) of char sheets. Every single char sheet can be set as visible/invisible and editable/uneditable to normal players.
What is the purpose of grouping the character sheets? Is it just a part of their name or does it have some other purpose. CT can already have an unlimited number of character sheets and they can be named as needed, and IT has the notion of tying a character sheet to a type of combatant.
Irrlicht wrote:
3) Each char sheet starts as a blank space. Imagine it like the space where in MapTool you rightclick to create or load the new macros. Here you can create boxes with names (like the "personal info" box, the "feats" box, the "ability scores" box, and so on). These boxes will look like the macro groups of MapTool.
4) Inside the boxes the GM can create a number of cells in a box, and the cells are editable with the same codes of MapTool; this way, imagine I have the "Base Attack Bonus" cell, in which I write "[r: BAB = 8]", after the editing it will just show a cell that reports "8" (maybe I added a text cell before that, where I wrote "BAB"). Now I have the "Attack Roll" cell, next to which I put the code "[r: AtkRoll = 1d20 + BAB]"; this last cell will show "1d20 + 8".
I've been thinking about adding my own character sheet builder to CT but that is a lot of work and I'm not sure when I can get to it. Right now you use Abeille or a Java Visual editor for Swing to create them. The components are tied to the character data through the name of the property that is displayed and/or edited. The new components int CT that you can use with this have the ability to be scripted in either a simplified version of MT's macros (only one line and no square brackets or in JavaScript. This gives the user maximum flexibility, but it isn't easy to figure out. I need to add something like this that is much easier for others to use.