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Kobold
 
Joined: Fri Jan 05, 2007 11:25 am
Posts: 4
 Post subject: Observers
PostPosted: Mon Jan 22, 2007 10:59 am 
Another request that is probably redundant (or already in; we're using 1.1): my last session had a GM, five players, and about four observers. Occasionally one of the observers would accidentally move a token or something. It would be nice to be able to connect as an Observer (rather than GM or Player), which would basically not give you the ability to do anything but scroll and zoom.


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Codeum Arcanum (RPTools Founder)
 
Joined: Mon Jan 09, 2006 4:16 pm
Posts: 11389
Location: Austin, Tx
 Post subject:
PostPosted: Mon Jan 22, 2007 11:03 am 
We've wanted an observer role for quite some time. My hesitation has been that it may adversely affect your player's experience as the observers consume bandwidht obtaining the textures of the maps.

I'll add a tracker though since this would be super useful.

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Dragon
 
Joined: Thu Sep 14, 2006 4:53 pm
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 Post subject:
PostPosted: Mon Jan 22, 2007 11:47 am 
Yeah, but if they connect as a player anyway, then the same penalty is applied. =)


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Dragon
 
Joined: Wed Dec 13, 2006 10:43 pm
Posts: 638
 Post subject:
PostPosted: Mon Jan 22, 2007 11:49 am 
If you have an observer mode, it would make a list of games even better. So any DM could flag their game as registered with RPtools.net and observable. Thus anyone could hop in a take a look at the game. This would be great for getting more of a gaming community than just a bunch of guys who use the same tool with their friends.


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Codeum Arcanum (RPTools Founder)
 
Joined: Mon Jan 09, 2006 4:16 pm
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Location: Austin, Tx
 Post subject:
PostPosted: Mon Jan 22, 2007 11:52 am 
Dracorat wrote:
Yeah, but if they connect as a player anyway, then the same penalty is applied. =)


The difference is that players stick around, so you only get the penalty once. Every observer that desides to Check You Out will get a fesh copy of the image assets. So if 10 people simultaneously decide to observe your game, you'll be uploading all of you image assets 10 times. Then a couple minutes later another 3 join, 7 of the first disconnect ... ad infinium

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Codeum Arcanum (RPTools Founder)
 
Joined: Mon Jan 09, 2006 4:16 pm
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Location: Austin, Tx
 Post subject:
PostPosted: Mon Jan 22, 2007 11:53 am 
trevor wrote:
Dracorat wrote:
Yeah, but if they connect as a player anyway, then the same penalty is applied. =)


The difference is that players stick around, so you only get the penalty once. Every observer that desides to Check You Out will get a fesh copy of the image assets. So if 10 people simultaneously decide to observe your game, you'll be uploading all of you image assets 10 times. Then a couple minutes later another 3 join, 7 of the first disconnect ... ad infinium


As I think about it though, one of the features on the short list is to allow image repositories that are hosted on servers with beefy pipelines, so you would in essence offload the image distribution from your local MT server, which would make observers more practical.

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Dragon
 
Joined: Thu Sep 14, 2006 4:53 pm
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 Post subject:
PostPosted: Mon Jan 22, 2007 11:55 am 
Sounds like a good egg to place before the chicken!


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Dragon
 
Joined: Wed Dec 13, 2006 10:43 pm
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 Post subject:
PostPosted: Mon Jan 22, 2007 12:13 pm 
this all sounds like good ideas to help build a community of gamers.


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Great Wyrm
 
Joined: Tue Oct 24, 2006 10:45 pm
Posts: 1321
Location: Clarksville, TN
 Post subject:
PostPosted: Tue Jan 23, 2007 12:20 am 
observer ability might be good for iCon as well. :wink:

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Codeum Arcanum (RPTools Founder)
 
Joined: Mon Jan 09, 2006 4:16 pm
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Location: Austin, Tx
 Post subject:
PostPosted: Tue Jan 23, 2007 12:29 am 
snikle wrote:
observer ability might be good for iCon as well. :wink:


I'd better get cracking !

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Giant
 
Joined: Sat Dec 23, 2006 2:58 pm
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Location: Netherlands
 Post subject:
PostPosted: Tue Jan 23, 2007 1:03 pm 
Good Trevor :D

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Dragon
 
Joined: Tue Jan 31, 2006 9:01 pm
Posts: 800
Location: Beneath the Aurora Borealis
 Post subject:
PostPosted: Wed Jan 24, 2007 2:58 am 
trevor wrote:
Dracorat wrote:
Yeah, but if they connect as a player anyway, then the same penalty is applied. =)


The difference is that players stick around, so you only get the penalty once. Every observer that desides to Check You Out will get a fesh copy of the image assets. So if 10 people simultaneously decide to observe your game, you'll be uploading all of you image assets 10 times. Then a couple minutes later another 3 join, 7 of the first disconnect ... ad infinium


You could designate an observer quota that is set by the server/GM...
Default 10, then when it's full, a message appears indicating it's full but may be available in the future, then when someone drops, it's open :)

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Codeum Arcanum (RPTools Founder)
 
Joined: Mon Jan 09, 2006 4:16 pm
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 Post subject:
PostPosted: Wed Jan 24, 2007 8:07 am 
Good idea emryys

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Site Admin
 
Joined: Mon Jun 12, 2006 12:20 pm
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Location: Tampa, FL
 Post subject:
PostPosted: Wed Jan 24, 2007 10:47 pm 
And maybe the off-site server thing wouldn't be too tough? I'm thinking of something like the explorer path, but using URLs instead. Whenever the client needs to get a new resource, it checks the local explorer path first, then tries putting the resource name at the end of each URL and tries them.

Maybe let the URLs come first and check timestamps only, then if the resource isn't found locally, go back to the URL to actually obtain the resource.

Hmm, that sounds like more work than I initially thought it might be...


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Codeum Arcanum (RPTools Founder)
 
Joined: Mon Jan 09, 2006 4:16 pm
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 Post subject:
PostPosted: Wed Jan 24, 2007 11:51 pm 
Heh. Actually the idea is that you can have a list of repositories.

First it checks your local cache, if not found it will walk down the repos, if none of them have it, it gets it from the maptool server.

Since the images are keyed off the MD5 sum of the actual image, it's possible to know you've got the exact correct image, regardless of the source of the image.

I will be creating a php script that people can drop into a directory on whatever server they want, and it will index the images that are accessible under the dir heirarchy, you then add that php script URL to your maptool instance and it will use it to look for images.

I'm hoping I can convince some sites like rpgmapshare to drop it in and be a repo. We'll add it to our gallery, and ask users to post their image repos

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