I understand. This is not mentioned in DH, and it gets to statistically equivalent results (with the greater number of DoS obtained by rolling close to the target number). Anyway this system does not work with the degrees of failure (unless you do a 10-tensDice).wolph42 wrote: What I do is not wrong!
When rpg-ing entirely on table top (so without fancy calculating machines (aka PC's)) the quickest way to get the DoS is taking the number from the 10-sided die. If you use this rule ALWAYS it will statistically give exactly the same result as with floor(roll/10). This is actually a suggestion in the WFRP book (for faster gameplay) but I'm unsure whether its mentioned in DH.
As long as the software is making the calculations I don't see the point in simplifying things.
Anyway, great work. I'm looking forward to test it with my players!