- added global penalty variable--> updated: useskill, test char, parry, dodge and fear with it (haven't tested it thoroughly though, so this might lead to some new and unwanted surprises).
- added optional rule to gain insanity with crit hit
- added mental trauma table
- added fear result (shock) table
- added insanity points handler
- added mental traumas (when gaining 10 IP)
- added Insanity button
- added Mental Trauma buttong (though this is handles automatically, the need might rise nonetheless)
- added Fear check button
- implemented talent unshakable faith
- implemented talent Insanely faithfull
- implemented talent Resistance to group Fear
- implemented talent Paranoia
- new tokens are 'equipped' with 'unarmed' and this is readied
- a free hand always carries 'unarmed' weapon
W40K-RPG_FW MOVED TO NEW THREAD
Moderators: dorpond, trevor, Azhrei, giliath, Gamerdude, jay, Mr.Ice
Forum rules
This forum is LOCKED. If a thread belongs here, use the "Report" feature of the post to let a moderator know to move it. General discussion should occur in the User Creations or MapTool forums.
This forum is LOCKED. If a thread belongs here, use the "Report" feature of the post to let a moderator know to move it. General discussion should occur in the User Creations or MapTool forums.
Re: [Framework] [Dark Heresy] Version 1.0
b15: (18 feb 10):
GETTING STARTED WITH MAPTOOLS - TUTORIALS, DOCS, VIDEOS, TOOLS, ETC
DISCORD (the new MT forum!)
My stuff
Excel Tools: Table and Light editors
MT Tools: Bag of Tricks: Tools for Maptool, Dungeon Builder I, Dungeon Builder II,onMouseOverEvent.
Frameworks: Dark Heresy, Rogue Trader, Deathwatch, Black Crusade, Only War, SET Card Game, RoboRally
Wiki: Debugging Tutorial, Speed Up Your Macros, Working With Two CODE Levels, Shortcut Keys, Avoiding Stack Overflow, READ THIS
DISCORD (the new MT forum!)
My stuff
Excel Tools: Table and Light editors
MT Tools: Bag of Tricks: Tools for Maptool, Dungeon Builder I, Dungeon Builder II,onMouseOverEvent.
Frameworks: Dark Heresy, Rogue Trader, Deathwatch, Black Crusade, Only War, SET Card Game, RoboRally
Wiki: Debugging Tutorial, Speed Up Your Macros, Working With Two CODE Levels, Shortcut Keys, Avoiding Stack Overflow, READ THIS
Re: [Framework] [Dark Heresy] Version 1.0
b16: (20 feb 10):
- updated fear, phenomena and perils table (set IP automatically)
- added states: fatigued, frenzy, shocked, panicked, hallucinating
- added panicked and shocked penalties to the global penalties handler
- debugged chkHealth function (gave an error)
- debugged the new tables
- debugged endState
- added talent furious assault
- added talent hard target
- added talent step aside
- added talent wall of steel
- added talent power well
- added talent hatred
- added talent heightened senses
- added talent talented
- added talent sound constitution
- added talent good reputation
- added talent master orator
- added talent master chirurgon
- added talent true grit
- added talent quick draw
- added talent Street Fighting
- added talent Technical Knock
GETTING STARTED WITH MAPTOOLS - TUTORIALS, DOCS, VIDEOS, TOOLS, ETC
DISCORD (the new MT forum!)
My stuff
Excel Tools: Table and Light editors
MT Tools: Bag of Tricks: Tools for Maptool, Dungeon Builder I, Dungeon Builder II,onMouseOverEvent.
Frameworks: Dark Heresy, Rogue Trader, Deathwatch, Black Crusade, Only War, SET Card Game, RoboRally
Wiki: Debugging Tutorial, Speed Up Your Macros, Working With Two CODE Levels, Shortcut Keys, Avoiding Stack Overflow, READ THIS
DISCORD (the new MT forum!)
My stuff
Excel Tools: Table and Light editors
MT Tools: Bag of Tricks: Tools for Maptool, Dungeon Builder I, Dungeon Builder II,onMouseOverEvent.
Frameworks: Dark Heresy, Rogue Trader, Deathwatch, Black Crusade, Only War, SET Card Game, RoboRally
Wiki: Debugging Tutorial, Speed Up Your Macros, Working With Two CODE Levels, Shortcut Keys, Avoiding Stack Overflow, READ THIS
Re: [Framework] [Dark Heresy] Version 1.0
build 17 added
GETTING STARTED WITH MAPTOOLS - TUTORIALS, DOCS, VIDEOS, TOOLS, ETC
DISCORD (the new MT forum!)
My stuff
Excel Tools: Table and Light editors
MT Tools: Bag of Tricks: Tools for Maptool, Dungeon Builder I, Dungeon Builder II,onMouseOverEvent.
Frameworks: Dark Heresy, Rogue Trader, Deathwatch, Black Crusade, Only War, SET Card Game, RoboRally
Wiki: Debugging Tutorial, Speed Up Your Macros, Working With Two CODE Levels, Shortcut Keys, Avoiding Stack Overflow, READ THIS
DISCORD (the new MT forum!)
My stuff
Excel Tools: Table and Light editors
MT Tools: Bag of Tricks: Tools for Maptool, Dungeon Builder I, Dungeon Builder II,onMouseOverEvent.
Frameworks: Dark Heresy, Rogue Trader, Deathwatch, Black Crusade, Only War, SET Card Game, RoboRally
Wiki: Debugging Tutorial, Speed Up Your Macros, Working With Two CODE Levels, Shortcut Keys, Avoiding Stack Overflow, READ THIS
Re: [Framework] [Dark Heresy] Version 1.0
wolph42 wrote:build 17 added
You're like a machine.
Re: [Framework] [Dark Heresy] Version 1.0
look who's talking... ... however build 18 will be the last of my todo list. Then im gonna take a break. (safe for debug builds)...Rumble wrote:You're like a machine.wolph42 wrote:build 17 added
ah and build 17 full log was:
- debugged and updated dodge macro
- updated useskill
- updated invocation
- debugged fear button
- added talent logis implant
- added talent rapid reload
- added talent sure strike
- automatic reload when reload time is "free"
GETTING STARTED WITH MAPTOOLS - TUTORIALS, DOCS, VIDEOS, TOOLS, ETC
DISCORD (the new MT forum!)
My stuff
Excel Tools: Table and Light editors
MT Tools: Bag of Tricks: Tools for Maptool, Dungeon Builder I, Dungeon Builder II,onMouseOverEvent.
Frameworks: Dark Heresy, Rogue Trader, Deathwatch, Black Crusade, Only War, SET Card Game, RoboRally
Wiki: Debugging Tutorial, Speed Up Your Macros, Working With Two CODE Levels, Shortcut Keys, Avoiding Stack Overflow, READ THIS
DISCORD (the new MT forum!)
My stuff
Excel Tools: Table and Light editors
MT Tools: Bag of Tricks: Tools for Maptool, Dungeon Builder I, Dungeon Builder II,onMouseOverEvent.
Frameworks: Dark Heresy, Rogue Trader, Deathwatch, Black Crusade, Only War, SET Card Game, RoboRally
Wiki: Debugging Tutorial, Speed Up Your Macros, Working With Two CODE Levels, Shortcut Keys, Avoiding Stack Overflow, READ THIS
Re: [Framework] [Dark Heresy] Version 1.0
b18: (24 feb 10):
- some updates in useSkill
- added Frenzy (big one)
- added button use Talent for the remaining 8 talents that act more or less like a skill:
- Electrical Succour
- Gun Blessing
- Iron Jaw
- Litany of Hate
- Luminen Charge
- Meditation
- Prosanguine
- Purge the Unclean
- couple of tiny bugs
- added Fate Pool stat (to keep a difference between using fate points and burning them)
- added button replenish fatepoints
- added button use fatepoint
- added button burn fatepoint
GETTING STARTED WITH MAPTOOLS - TUTORIALS, DOCS, VIDEOS, TOOLS, ETC
DISCORD (the new MT forum!)
My stuff
Excel Tools: Table and Light editors
MT Tools: Bag of Tricks: Tools for Maptool, Dungeon Builder I, Dungeon Builder II,onMouseOverEvent.
Frameworks: Dark Heresy, Rogue Trader, Deathwatch, Black Crusade, Only War, SET Card Game, RoboRally
Wiki: Debugging Tutorial, Speed Up Your Macros, Working With Two CODE Levels, Shortcut Keys, Avoiding Stack Overflow, READ THIS
DISCORD (the new MT forum!)
My stuff
Excel Tools: Table and Light editors
MT Tools: Bag of Tricks: Tools for Maptool, Dungeon Builder I, Dungeon Builder II,onMouseOverEvent.
Frameworks: Dark Heresy, Rogue Trader, Deathwatch, Black Crusade, Only War, SET Card Game, RoboRally
Wiki: Debugging Tutorial, Speed Up Your Macros, Working With Two CODE Levels, Shortcut Keys, Avoiding Stack Overflow, READ THIS
Re: [Framework] [Dark Heresy] Version 1.1
and finally its there...
Release 1.1 (25 feb 10):
Release 1.1 (25 feb 10):
- removed some redundant buttons that were still lingering around
- corrected the buttons on all the grenades
- tiny bug in edit bonus chars (left a comma, which resulted in failure)
- small bug in use psychic power (resetted num dice back to PR)
- added extra check in psychic power (is PR>0 ?)
- put the pick psychic powers button back (was lost for some obscure reason)
- updated the auto-add-buttons-to-new-token (initiate) with the new buttons I created in earlier release
GETTING STARTED WITH MAPTOOLS - TUTORIALS, DOCS, VIDEOS, TOOLS, ETC
DISCORD (the new MT forum!)
My stuff
Excel Tools: Table and Light editors
MT Tools: Bag of Tricks: Tools for Maptool, Dungeon Builder I, Dungeon Builder II,onMouseOverEvent.
Frameworks: Dark Heresy, Rogue Trader, Deathwatch, Black Crusade, Only War, SET Card Game, RoboRally
Wiki: Debugging Tutorial, Speed Up Your Macros, Working With Two CODE Levels, Shortcut Keys, Avoiding Stack Overflow, READ THIS
DISCORD (the new MT forum!)
My stuff
Excel Tools: Table and Light editors
MT Tools: Bag of Tricks: Tools for Maptool, Dungeon Builder I, Dungeon Builder II,onMouseOverEvent.
Frameworks: Dark Heresy, Rogue Trader, Deathwatch, Black Crusade, Only War, SET Card Game, RoboRally
Wiki: Debugging Tutorial, Speed Up Your Macros, Working With Two CODE Levels, Shortcut Keys, Avoiding Stack Overflow, READ THIS
Re: [Framework] [Dark Heresy] Version 1.1
I might be missing something, but most of the token buttons don't work... the only one that does anything is "Show Char Adjustments", everything else either shows as an undefined function or throws an error (though the names in the macro code seem to match up with the names of their associated lib macro). Wat do?
Re: [Framework] [Dark Heresy] Version 1.1
Use the launcher and set stack to 2.
You can also put max mem to 1024.
I'll put this next time on the field as a reminder.
Let me know if it worked!
You can also put max mem to 1024.
I'll put this next time on the field as a reminder.
Let me know if it worked!
GETTING STARTED WITH MAPTOOLS - TUTORIALS, DOCS, VIDEOS, TOOLS, ETC
DISCORD (the new MT forum!)
My stuff
Excel Tools: Table and Light editors
MT Tools: Bag of Tricks: Tools for Maptool, Dungeon Builder I, Dungeon Builder II,onMouseOverEvent.
Frameworks: Dark Heresy, Rogue Trader, Deathwatch, Black Crusade, Only War, SET Card Game, RoboRally
Wiki: Debugging Tutorial, Speed Up Your Macros, Working With Two CODE Levels, Shortcut Keys, Avoiding Stack Overflow, READ THIS
DISCORD (the new MT forum!)
My stuff
Excel Tools: Table and Light editors
MT Tools: Bag of Tricks: Tools for Maptool, Dungeon Builder I, Dungeon Builder II,onMouseOverEvent.
Frameworks: Dark Heresy, Rogue Trader, Deathwatch, Black Crusade, Only War, SET Card Game, RoboRally
Wiki: Debugging Tutorial, Speed Up Your Macros, Working With Two CODE Levels, Shortcut Keys, Avoiding Stack Overflow, READ THIS
Re: [Framework] [Dark Heresy] Version 1.1
Yeah, that did it. Thanks!
Re: [Framework] [Dark Heresy] Version 1.1
just had an interesting discussion with mr Rumble, where we found a way to count the lines of code... this framework currently counts about 5.5 thousand lines of code.
GETTING STARTED WITH MAPTOOLS - TUTORIALS, DOCS, VIDEOS, TOOLS, ETC
DISCORD (the new MT forum!)
My stuff
Excel Tools: Table and Light editors
MT Tools: Bag of Tricks: Tools for Maptool, Dungeon Builder I, Dungeon Builder II,onMouseOverEvent.
Frameworks: Dark Heresy, Rogue Trader, Deathwatch, Black Crusade, Only War, SET Card Game, RoboRally
Wiki: Debugging Tutorial, Speed Up Your Macros, Working With Two CODE Levels, Shortcut Keys, Avoiding Stack Overflow, READ THIS
DISCORD (the new MT forum!)
My stuff
Excel Tools: Table and Light editors
MT Tools: Bag of Tricks: Tools for Maptool, Dungeon Builder I, Dungeon Builder II,onMouseOverEvent.
Frameworks: Dark Heresy, Rogue Trader, Deathwatch, Black Crusade, Only War, SET Card Game, RoboRally
Wiki: Debugging Tutorial, Speed Up Your Macros, Working With Two CODE Levels, Shortcut Keys, Avoiding Stack Overflow, READ THIS
Re: [Framework] [Dark Heresy] Version 1.1
Gorgeous work as usual Wolph !
Re: [Framework] [Dark Heresy] Version 1.1
and thank you...again...
I must say that from rumbles remark and this I can only conclude that I must be immortal.
I must say that from rumbles remark and this I can only conclude that I must be immortal.
GETTING STARTED WITH MAPTOOLS - TUTORIALS, DOCS, VIDEOS, TOOLS, ETC
DISCORD (the new MT forum!)
My stuff
Excel Tools: Table and Light editors
MT Tools: Bag of Tricks: Tools for Maptool, Dungeon Builder I, Dungeon Builder II,onMouseOverEvent.
Frameworks: Dark Heresy, Rogue Trader, Deathwatch, Black Crusade, Only War, SET Card Game, RoboRally
Wiki: Debugging Tutorial, Speed Up Your Macros, Working With Two CODE Levels, Shortcut Keys, Avoiding Stack Overflow, READ THIS
DISCORD (the new MT forum!)
My stuff
Excel Tools: Table and Light editors
MT Tools: Bag of Tricks: Tools for Maptool, Dungeon Builder I, Dungeon Builder II,onMouseOverEvent.
Frameworks: Dark Heresy, Rogue Trader, Deathwatch, Black Crusade, Only War, SET Card Game, RoboRally
Wiki: Debugging Tutorial, Speed Up Your Macros, Working With Two CODE Levels, Shortcut Keys, Avoiding Stack Overflow, READ THIS
Re: [Framework] [Dark Heresy] Version 1.1
As requested by booga: added excel sheet with data sheets and json constructors.
GETTING STARTED WITH MAPTOOLS - TUTORIALS, DOCS, VIDEOS, TOOLS, ETC
DISCORD (the new MT forum!)
My stuff
Excel Tools: Table and Light editors
MT Tools: Bag of Tricks: Tools for Maptool, Dungeon Builder I, Dungeon Builder II,onMouseOverEvent.
Frameworks: Dark Heresy, Rogue Trader, Deathwatch, Black Crusade, Only War, SET Card Game, RoboRally
Wiki: Debugging Tutorial, Speed Up Your Macros, Working With Two CODE Levels, Shortcut Keys, Avoiding Stack Overflow, READ THIS
DISCORD (the new MT forum!)
My stuff
Excel Tools: Table and Light editors
MT Tools: Bag of Tricks: Tools for Maptool, Dungeon Builder I, Dungeon Builder II,onMouseOverEvent.
Frameworks: Dark Heresy, Rogue Trader, Deathwatch, Black Crusade, Only War, SET Card Game, RoboRally
Wiki: Debugging Tutorial, Speed Up Your Macros, Working With Two CODE Levels, Shortcut Keys, Avoiding Stack Overflow, READ THIS
Re: [Framework] [Dark Heresy] Version 1.2 beta
Version 1.2 is on its way, but currently I'm testing it and I'm waiting for a reply of the Author of the DH character generator. I also want to run a full session with the tool to see if any 'inconveniences' pop-up.
This new version has at least the same amount of builds as the last one, but since its very focussed on a self-learning-OCR-text-parsing-to-Token function I've not 'bothered' you with useless build updates. It's interesting when its finished.
Still if you want to beta test, attached is an update file, which you can use to update your current Campaign (at your own risk )
How to do that?
Fortunately this is rather easy and only requires 4 steps (I haven't tested this myself though, but it should work...):
1. Download and Unzip the attached (to the first post) FW-Update-Package, put the .rptok files in your MT library and the other files in a place where you can find them;
2. Update the FW properties: click on Edit Menu --> Campaign Properties --> Import --> select .mtprops file;
3. Renew the library tokens: delete Lib:DH and Lib:Compendium and drag the new ones from your library onto the map (if you immediately want to get started --> click on Lib:DH and run oncampaignload);
4. Add new campaign macros: right-click in the campaign frame, click "Import" ("not Import Macro Set") and load the two .mtmacro files.
That's it!
This new version has at least the same amount of builds as the last one, but since its very focussed on a self-learning-OCR-text-parsing-to-Token function I've not 'bothered' you with useless build updates. It's interesting when its finished.
Still if you want to beta test, attached is an update file, which you can use to update your current Campaign (at your own risk )
How to do that?
Fortunately this is rather easy and only requires 4 steps (I haven't tested this myself though, but it should work...):
1. Download and Unzip the attached (to the first post) FW-Update-Package, put the .rptok files in your MT library and the other files in a place where you can find them;
2. Update the FW properties: click on Edit Menu --> Campaign Properties --> Import --> select .mtprops file;
3. Renew the library tokens: delete Lib:DH and Lib:Compendium and drag the new ones from your library onto the map (if you immediately want to get started --> click on Lib:DH and run oncampaignload);
4. Add new campaign macros: right-click in the campaign frame, click "Import" ("not Import Macro Set") and load the two .mtmacro files.
That's it!
GETTING STARTED WITH MAPTOOLS - TUTORIALS, DOCS, VIDEOS, TOOLS, ETC
DISCORD (the new MT forum!)
My stuff
Excel Tools: Table and Light editors
MT Tools: Bag of Tricks: Tools for Maptool, Dungeon Builder I, Dungeon Builder II,onMouseOverEvent.
Frameworks: Dark Heresy, Rogue Trader, Deathwatch, Black Crusade, Only War, SET Card Game, RoboRally
Wiki: Debugging Tutorial, Speed Up Your Macros, Working With Two CODE Levels, Shortcut Keys, Avoiding Stack Overflow, READ THIS
DISCORD (the new MT forum!)
My stuff
Excel Tools: Table and Light editors
MT Tools: Bag of Tricks: Tools for Maptool, Dungeon Builder I, Dungeon Builder II,onMouseOverEvent.
Frameworks: Dark Heresy, Rogue Trader, Deathwatch, Black Crusade, Only War, SET Card Game, RoboRally
Wiki: Debugging Tutorial, Speed Up Your Macros, Working With Two CODE Levels, Shortcut Keys, Avoiding Stack Overflow, READ THIS