my biggest problem tearing me from pogs/top down is the equipment.
certain top downs are PERFECT! shield sword awsome!, and others that dont fill the gap. and make confuseing to my players.
and pogs have no refence whatsoever to the difference between one bugbear and the other.
im running the 2nd edition toee with 4th edition rules. so the monsters have lots of different weapons to vary them.
say for instence there are alot of bugbears. i go thru the module and write down all of different equipment bugbears are useing. mace,morningstar,shortword,sheild,platemail,chainmail, ect.
i then go into the official ddi monster builder and make a copy of the monster "bugbear warrior" whos melle attack is a mace. and weres only chain mail. then i search for powers other monsters of the same type use(bugbears,orcs ect.)for morning stars,shortsword ect. ddi automaticly calculates that attack as if the bugbear warrior was useing it.
Now the bugbear warrior has a list of all of the attacks it would use with other weapons, now for different types of armor/sheild, i will take account the extra bonuses to ac.
the only problem is, i cant remmber what each single bugbear in the dungeon dose, and i dont want to be clicking to look at the gm notes on evey bugbear to show the players what each monster is equiped with.
oooooook so heres my idea.
a set of small simple icons that can be placed on/next to the pog.
this entire set of icons was released for free by the creator -note: i dont recommend placeing non-equip on the pog, but it would be interesting to use for loot ect.