SDShannonS wrote:
I wholeheartedly disagree that the greatest functionality is provided by minimizing the amount of information. I think the majority of users will likely be D&D players and the default should be modeled with that in mind, displaying the game-appropriate information in a clear and concise manner.
The neat thing is that IT can display it how the GM wants it. There will be a default for D&D included with the tool, and I encourage you to start a thread in the IT forum to figure out what that should look like. I'll also be happy to help anybody create a game settings file for their favorite game.
SDShannonS wrote:
I think all the ones that have been included already are fine. My problem is not with the amount of information, but rather in the way it's presented. When the tool defaults to having every thing displayed and crams it all onto one line per entry, it comes across to the user as information overload and gives a first impression of being user-hostile instead of user-friendly (to steal a term from the 80's).
Agreed. This was just added in the last build, and it always takes a little while to get things right afterwards.
SDShannonS wrote:
I think defaulting to the Index Card view instead of the Line view would be a good start.
Agreed, that will be in the next build.
SDShannonS wrote:
Modifying the Index Card view to present the info more clearly would be a wonderful improvement. Jay, since you wrote that export script for DM Genie, I'm sure you're at least passingly familiar with it so that might be a way to start. Take a look at how the main combat page is configured to get some ideas for how to re-arrange the info in a presentable fashion. I'm certainly not suggesting that you copy their layout, but just taking a quick look at it will show you that it is emminently more presentable than a 1-column layout.
I wasn't all that happy with a one column layout either, but it reflects the amount of information avaialable about a property. You just can't guess field lengths or how they are related to each other. And I can't just hard code something or IT loses its usefulness for all of the other games. Even the SRD data has values for fortitude saves that aren't 2 digits, but fairly long strings. But this functionality is coming in 1.1. Probably in the first build. The format I've been using to test this functionality is DMGeine's character sheet. It's a little too busy, but when IT gets there everybody will have a chance to help decide what the defaults will look like.