Why is it that some of the Custom Properties columns in the lookup table are wider than others? The first four are sized about right for stats but the rest are all about 4 times that size whether the content is numeric or string.
Originally I had a performance problem with the startup of the lookup file. Since it takes a full table scan to size a column I limited the number of columns being sized to help. It turns out that the performance problem was something else so I will go back and make all of the columns size themselves for the next build.
Note that if there are only a small number of columns being displayed the table will spread them out over the available space. This can also cause the columns on the right side of the table to be rather large.
What about having the notes field automatically filled in if there is a corresponding notes property in the lookup file?
It is using the group combatant data structure, and I haven't added a notes property to it yet. There is a tracker for this, and since I forgot it originally I'll try to get it in the next build.
Can Combatant Category get picked up from the Lookup file? Or assign a default Category?
Yes, place the category name in a property called 'inittoolType'. Hmmm... maybe I should change the name to make it a little more intuitive. Originally it was called type, but that was a common value in RPGs and I wanted to add something that didn't conflict. I probably should go and standardize all of the property names used in the lookup file to populate a combatant.
I'm not sure how the various initiative settings and fields are interacting when Phases are enabled. With Manual Initiative set for both PC/NPC, any combatants that are added seem to pick up the last initiative assigned to an existing combatant. Values put in for Modifier are ignored though they are displayed which is confusing.
The initiative values are calculated the same way whether phases are enabled or not. If you have set manual initiative then the value entered is used and it is unmodified. Otherwise IT rolls the initiative and it uses the die roll defined in the game settings and adds the modifier to that value. If that is not happening it is a bug.
Ideally under the Manual Initiative setting with Phases I would like to directly enter the Initiative Value from the Add Combatants dialog. If the value in the Mod column was added to the 0 in the Initiative that would work or if an entry was included for Initiative.
If you just want to use the modifier as the initiatvie go to game settings' miscellaneous tab and clear the 'Initiative Die Roll' field. What should happen then is that the modifier becomes the player's initiative if it isn't entered manualy. It just so happens that there is a bug that keeps this from working right now. But I will fix it for the next build.
The other thing that you can do since you are using phases is just set a different property for sorting in the Game Setting's Phases tab.