Plan for 1.2b16 and 1.2b17

Progress reports and musings from the developers on the current gaming tools.

Moderators: dorpond, trevor, Azhrei

Post Reply
User avatar
trevor
Codeum Arcanum (RPTools Founder)
Posts: 11311
Joined: Mon Jan 09, 2006 4:16 pm
Location: Austin, Tx
Contact:

Plan for 1.2b16 and 1.2b17

Post by trevor »

I think we've finally worked out a lot of the kinks in the features that have been added, 1.2b16 will cover a couple new UI tweaks and some more bug fixes.

That will hopefully give a fairly stable development build for people to test on. Starting with 1.2b17 I'm going to be working on improving the transfer of images. The idea is to break up the images into chunks and stream them (instead of having them each in memory). This way you'll be able to see the progress of everyone's transfer, and chat won't be blocked while the transfer happens.

Just wanted to give you guys a heads up
Dreaming of a 1.3 release

User avatar
trevor
Codeum Arcanum (RPTools Founder)
Posts: 11311
Joined: Mon Jan 09, 2006 4:16 pm
Location: Austin, Tx
Contact:

Post by trevor »

... a heads up because 1.2b17 might get unstable again while we work out the kinks in the image transfer.
Dreaming of a 1.3 release

Emryys
Dragon
Posts: 780
Joined: Tue Jan 31, 2006 9:01 pm
Location: Beneath the Aurora Borealis
Contact:

Post by Emryys »

Image transfer is Good, mm-kay.... :)
Game On!
Image

User avatar
torstan
Great Wyrm
Posts: 1887
Joined: Wed Sep 27, 2006 6:50 am
Contact:

Post by torstan »

Quick question about the image transfer - does it prioritise which images to transfer? I ask, because if it doesn't it would be great if it transferred maps that were visible to player first. Then, in a large campaign, you can get on with playing something while the other maps are downloading.

User avatar
trevor
Codeum Arcanum (RPTools Founder)
Posts: 11311
Joined: Mon Jan 09, 2006 4:16 pm
Location: Austin, Tx
Contact:

Post by trevor »

the map you are playing on and the associated images will be requested first.
Dreaming of a 1.3 release

User avatar
torstan
Great Wyrm
Posts: 1887
Joined: Wed Sep 27, 2006 6:50 am
Contact:

Post by torstan »

Thanks, that's good to know.

User avatar
trevor
Codeum Arcanum (RPTools Founder)
Posts: 11311
Joined: Mon Jan 09, 2006 4:16 pm
Location: Austin, Tx
Contact:

Post by trevor »

With the new map management in 1.2b16, it occurs to me that the minimap for unbounded maps is pretty worthless. So I'll be spending some brain cycles making them actually show the map
Dreaming of a 1.3 release

User avatar
dLANbandit
Dragon
Posts: 636
Joined: Wed Dec 13, 2006 10:43 pm

Post by dLANbandit »

I really like in SupremeCommander that the mini-maps are actually just another view on the main map. Meaning you can zoom way in and out. So maybe an easy cop-out on unbounded maps would be to make it start as only partly zoomed out. That way you can just grab the distance between the 2 farthest items on the map, and make that the borders of the minimap by default. And if there aren't any items in the mini-map just default it to some X Zoom level.

User avatar
trevor
Codeum Arcanum (RPTools Founder)
Posts: 11311
Joined: Mon Jan 09, 2006 4:16 pm
Location: Austin, Tx
Contact:

Post by trevor »

dLANbandit wrote:grab the distance between the 2 farthest items on the map, and make that the borders of the minimap
yeah, that's what I was thinking
Dreaming of a 1.3 release

User avatar
trevor
Codeum Arcanum (RPTools Founder)
Posts: 11311
Joined: Mon Jan 09, 2006 4:16 pm
Location: Austin, Tx
Contact:

Post by trevor »

Update:

Got the initial (and somewhat naive) solution up and working last night. There's still a small timing issue on the drawables where they show up as "?" until you pan the map. That should be easy to track down.

This first pass won't be super great at handling transmission errors, but that's not a great loss because the current system isn't either. But will eventually support things like resumed download and the like.

However, we'll be able to get updates on how much data is being transfered and what the progress is though, so that'll be useful.
Dreaming of a 1.3 release

Phergus
Deity
Posts: 7132
Joined: Fri May 12, 2006 8:56 pm
Location: Middle of Nowhere, NM
Contact:

Post by Phergus »

It occurs to me that the Connections panel doesn't have much content in there. Are you going to append the info to the list of clients there?

e.g.

Client1 (37/80)
Client2 (60/80)
Client3 (40/60)

(Sizes in MB. Client3 already has some of the resources.)

User avatar
trevor
Codeum Arcanum (RPTools Founder)
Posts: 11311
Joined: Mon Jan 09, 2006 4:16 pm
Location: Austin, Tx
Contact:

Post by trevor »

That's a good idea, I was wondering where to put that information !
Dreaming of a 1.3 release

Post Reply

Return to “Developer Notes”