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Great Wyrm
 
Joined: Fri Mar 28, 2008 11:30 pm
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Location: Layfayette Hill, PA
 Post subject: Re: Lindsay's Generic Tools (Whisper, Move Tokens, Handouts)
PostPosted: Fri Dec 18, 2009 8:53 am 
MapTools allows you to create multiple maps inside of a campaign file. All my Move-Tokens approach does is provide a way to manage Map-X-Y coordinates. You need to use MapTools to create the maps. Once the maps are created, you can then use my tools to create references to the maps.

So if in MapTools you created 3 maps:

Village
Farm
Ant Lair

(Those are just sample descriptive names.)

Then when you wanted to make Move-To points, you would use my tool to create entries. When you select Add Map, you will be given a prompt with pull-down list of existing maps that have not been added that you can choose from. So you might have an entry for Village, and when you do Add Map you would see the options Farm, Ant Lair. Remember all this is doing is keeping the destination info (Map, X, Y).

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Giant
 
Joined: Thu Nov 20, 2008 3:49 am
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 Post subject: Re: Lindsay's Generic Tools (Whisper, Move Tokens, Handouts)
PostPosted: Sun Jan 03, 2010 3:10 pm 
Kickass. Great collection of great tools.

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Joined: Sat Jan 30, 2010 1:54 am
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 Post subject: Re: Lindsay's Generic Tools (Whisper, Move Tokens, Handouts)
PostPosted: Sat Jan 30, 2010 6:08 am 
So very sorry to have to ask such a dumb question but in addition to being new to maptool I'm also suffering from sleep deprivation (due to all the interesting info and material I've found on these forums) and can't find anything on installing these awesome tools. Do I just drop the entire unzipped folder into the lib folder or should I drop the individual files into it? Is the lib folder even the right place to put anything? Man, I hate realizing I'm not as smart as I think I am... :D


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Great Wyrm
 
Joined: Tue May 26, 2009 7:51 pm
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Location: Philadelphia, PA
 Post subject: Re: Lindsay's Generic Tools (Whisper, Move Tokens, Handouts)
PostPosted: Sat Jan 30, 2010 12:31 pm 
Sinistry wrote:
So very sorry to have to ask such a dumb question but in addition to being new to maptool I'm also suffering from sleep deprivation (due to all the interesting info and material I've found on these forums) and can't find anything on installing these awesome tools. Do I just drop the entire unzipped folder into the lib folder or should I drop the individual files into it? Is the lib folder even the right place to put anything? Man, I hate realizing I'm not as smart as I think I am... :D

No need to put the files in your /lib folder. Create a folder on your HDD (doesn't matter where), add these folder to your Library by clicking File-->Add resource to library. Now, depending on the file extension, you either A) File-->Open Campaign and find the file or B) Window-->Library and find the file and drag and drop onto the map. If you need help with this watch the video tutorials as they provide a general overview on this.


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Joined: Sat Jan 30, 2010 1:54 am
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 Post subject: Re: Lindsay's Generic Tools (Whisper, Move Tokens, Handouts)
PostPosted: Sun Jan 31, 2010 8:20 pm 
Got it. I also actually found the installation instructions ( I get lost in these forums :oops: ) and followed them step by step (using the test campaign that came with the package) and all went well until the reload wherein I got the chat message "Error running onCampaignLoad on Lib:libLGMUtil : Undefined function: setCurrentMap". I don't know what that means precisely, but in my experience anything beginning with Error has issues affixed to it. Did I do something wrong or is my MT version (1.3.b59) not compatible?


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Site Admin
 
Joined: Mon Jun 12, 2006 12:20 pm
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 Post subject: Re: Lindsay's Generic Tools (Whisper, Move Tokens, Handouts)
PostPosted: Sun Jan 31, 2010 9:55 pm 
Yep, you're MapTool version is too old to have the Wiki: setCurrentMap() function.

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 Post subject: Re: Lindsay's Generic Tools (Whisper, Move Tokens, Handouts)
PostPosted: Sun Jan 31, 2010 10:14 pm 
Awesome...then I can follow simple instructions! Thanks for the insight.


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 Post subject: Re: Lindsay's Generic Tools (Whisper, Move Tokens, Handouts)
PostPosted: Mon Feb 01, 2010 6:09 pm 
In regards to the Handouts, I can't seem to get any of the 'Rich Handout Description' text to show, when I am using an image in my handout- regardless if I put the image before or after the text.

Is my image possibly too large, so that its crowding out the text?


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Great Wyrm
 
Joined: Fri Mar 28, 2008 11:30 pm
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Location: Layfayette Hill, PA
 Post subject: Re: Lindsay's Generic Tools (Whisper, Move Tokens, Handouts)
PostPosted: Tue Feb 02, 2010 10:40 am 
krellos wrote:
In regards to the Handouts, I can't seem to get any of the 'Rich Handout Description' text to show, when I am using an image in my handout- regardless if I put the image before or after the text.

Is my image possibly too large, so that its crowding out the text?


Humm.... the size of the image should not matter as the window will get scroll bars.

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Whisper Frame, Map Move-To Points, Handouts | D&D3.5 / Pathfinder Framework


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Joined: Tue Oct 13, 2009 10:41 pm
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 Post subject: Re: Lindsay's Generic Tools (Whisper, Move Tokens, Handouts)
PostPosted: Sat Mar 13, 2010 7:59 pm 
If instead of a 3x3 random grid, could I shrink it down to a 2x2?

[H: cntX = 1d3-2 ]
[H: cntY = 1d3-2 ]

is what I need to change, correct?

[H: newX = dX + cntX + 1 ]
[H: newY = dY + cntY + 1 ]

I leave alone?

Edit: After testing:
[H: cntX = 1d2-1 ]
[H: cntY = 1d2-1 ]
[H: newX = dX + cntX ]
[H: newY = dY + cntY ]

work beautifully for a 'large' teleport pad. Thanks for an excellent tool! :)

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Joined: Sat Nov 22, 2008 3:53 pm
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 Post subject: Re: Lindsay's Generic Tools (Whisper, Move Tokens, Handouts)
PostPosted: Tue May 11, 2010 12:25 am 
Hey, folks,
I grabbed this some time ago when I was looking for an easier way to move our tokens around to different maps. I tweaked the Lib: token because I wanted a quick way to set a start point based on hidden "Start" pins that I put on my maps to show me where I wanted the PC tokens to land.

My tweak adds a few minor features to the Config Move-To screen, which you can see in the screen cap below. First, I put in a "Go to this map" link, since I wanted a quick way to jump to the maps that I had in the window for quick comparisons. Second, I put in an "EP Token X" button that will add a move-to coordinate for a token that you have selected on the map. For me, this makes setting up start points really easy. I just select my "Start" pin token on the map and click the "EP Token" button. The default name for the created point is the name of the token. Third, I put in a link by the "Add Map" button that will give you the coordinates for the token you have selected on the map. The coordinates will appear in the chat window. This link was my original attempt to make adding coordinates based on tokens easier. I left it in because I do use the coordinates for reference sometimes when I edit an already existing point.
Attachment:
Capture.JPG
Capture.JPG [ 26.5 KiB | Viewed 925 times ]


I changed the red onCampaignLoad button's name to CampaignLoad, as I have a Lib: token that calls all of the CampaignLoad macros from various other tokens. You will likely want to change that back to "onCampaignLoad" to load the library's functions properly.
Attachment:

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Great Wyrm
 
Joined: Fri Mar 28, 2008 11:30 pm
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 Post subject: Re: Lindsay's Generic Tools (Whisper, Move Tokens, Handouts)
PostPosted: Wed May 12, 2010 12:42 pm 
Nice addition!

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Whisper Frame, Map Move-To Points, Handouts | D&D3.5 / Pathfinder Framework


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Dragon
 
Joined: Fri Aug 08, 2008 10:19 pm
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Location: South Florida, USA
 Post subject: Re: Lindsay's Generic Tools (Whisper, Move Tokens, Handouts)
PostPosted: Sun Jun 27, 2010 1:26 pm 
I was hoping someone could help me out with using this utility.

I downloaded the zip file at the beginning of this thread and created a new campaign file and imported the 2 token files, I imported the table, and I imported the campaign macros.

However, when I click on any of the campaign macro buttons, I get one the following error samples:

Undefined function: lgm.handout
Undefined function: lgm.displayWhisperFrame
Undefined function: lgm.handout
Undefined function: lgm.editMapsLocs


I noticed that the lib token is called Lib:libLGMUtil. What is lgm in the above macros referring to? The campaign file that is included in the zip seems to work but I couldn't find where that is referencing the object called lgm.

Does anyone have any ideas on what I should be doing differently?


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Dragon
 
Joined: Sat Feb 13, 2010 2:35 am
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Location: California
 Post subject: Re: Lindsay's Generic Tools (Whisper, Move Tokens, Handouts)
PostPosted: Sun Jun 27, 2010 2:03 pm 
Did you click on the onCampaignLoad macro on the Lib token?
This macro initializes all of the user defined functions that you are getting errors for. Because it runs on campaign load the campaign file works every time:)

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 Post subject: Re: Lindsay's Generic Tools (Whisper, Move Tokens, Handouts)
PostPosted: Sun Jun 27, 2010 2:26 pm 
mfrizzell wrote:
Did you click on the onCampaignLoad macro on the Lib token?
This macro initializes all of the user defined functions that you are getting errors for. Because it runs on campaign load the campaign file works every time:)


Indeed I did not..Thanks!
Where/how in maptools do you specify a macro to run on campaign load?

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