Thanks for the ideas.
The vision penetration idea is an interesting one. It wouldn't take a rewrite of the vision system, but it would take a lot of computing power I think. I'll have to let it stew in my mind for a bit so see if something comes up to simplify the coding.
Not a problem. I just had to mention the idea, because it was too neat to me to pass up rambling on. ^_^
LBL shapes. You give the example of oval, what other shapes would you think would be good?
That might be a thought for pestering more than just I, a poll or such. I can't think I would be wanting much else beyond a hemisphere though. Between the rectangle, oval/circle, and hemisphere, -most- situations are covered, an' for those that aren't, there's the polygon/freehand. I would request a filled / border only version of each though.
Another side question.. yeah, I like cluttering threads with rambling.. Is there a way to make a macro that basically goes, 'select <name> token -> expose last path', for the players to set up for thier character movements? .. Or more likely for the GM to tap after people have done thier movements.. ;)
I know there's one for centering view on a given token-name's, but beyond that.. :shrug: