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Kobold
 
Joined: Sun May 16, 2010 4:22 am
Posts: 2
 Post subject: [HarnMaster 3] Automatic MapTool Framework
PostPosted: Fri Nov 05, 2010 9:41 am 
I am releasing my HarnMaster MapTools framework. It is based on the HarnMaster 3 RPG, released in 2003. It will work with any recent version of the free virtual tabletop application MapTool. Download the campaign file and open it directly with MapTools:

http://dl.dropbox.com/u/14502040/harn_default_01.cmpgn

The ideal MapTools layout is a vertical chat window on the left side of the screen, and vertical selection, campaign and init windows tabbed over each other on the right. See the screenshot for an example:

http://dl.dropbox.com/u/14502040/harn_screenshot.jpg

The example fight in the screenshot shows the basic combat flow:

1. Attacker chooses attack
2. Defender chooses defense
3. Results are compares
4. Damage is applied (if applicable)

I have automated as much of that as possible. For example, the "Compare Results" step is automatically populated with the results of the attack and defense actions, in this case an attacker Melee Critical Success and a defender Block Critical Failure. The "Resolve Impact" step is automatically populated with the correct damage total, damage type and hit location. This makes those two steps very fast, but allows each to be manually adjusted if needed.

The framework includes the house rules I use, mostly based on Bill Gant's HarnMaster Advanced 1.4. I can't list them all here, they are sprinkled throughout the tool. It is possible to change to your own houserules by editing the macro files directly.

The framework uses buttons on the tokens. To see the actions for a token click on it once and look at the "selection" window. Here is a brief rundown:

- Init / Move: Shows the current initative and move values for the token
- Display Equipment: Send an overview of the token's equipment to chat so others can see the details

- Skill Tests: Placeholder

- Armed Attack / Defense
- Unarmed Attack / Defense
- Close attack / Defense (when in close mode)
- Compare Results: Click after each attack and defense has been entered
- Combat Tests: Common combat tests like shock, fumble, stumble, etc
- Resolve Impact: Click after the outcome has been calcuated in order to apply the damage to the token
- Injury Recovery: Click to run through the healing macros

- Piety: Run through the Piety sub-menu including:
- Display Piety
- Add Piety
- Prayer
- Invocation
- Intervention

There are additional buttons for the GM on the "Campaign" tab, including:

- Calc Init: manually select all tokens for init then click this to calculate the init and display on the init tab
- Reset Wounds: impersonate a token, then click this to reset all wounds, fatigue, weapon damage, etc
- Generate NPC: output NPC stats to chat (experimental)
- Ranked NPC: impersonate the "A" token and click this. It will create a duplicate token that is a combat ready NPC of a certain power rank

The framework uses icons to track player states, which is the screenshot are bleeding, prone and unconscious. It also uses a red bar on the left to track wound level and a blue bar on the right to track fatigue.

I hope this is useful to someone else. If I get a lot of interest or questions I will post a brief example video showing how to use the tool. If you are curious download MapTools and this framework and start clicking buttons. :-)

milspec


harn_screenshot.jpg
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Site Admin
 
Joined: Mon Jun 12, 2006 12:20 pm
Posts: 11622
Location: Tampa, FL
 Post subject: Re: Automatic MapTool Framework for HarnMaster 3
PostPosted: Sat Nov 06, 2010 12:30 am 
Very cool!

(I'm moving this to the framework forum, though.)

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Demigod
 
Joined: Mon Jun 29, 2009 9:37 am
Posts: 2684
Location: Germany
 Post subject: Re: Automatic MapTool Framework for HarnMaster 3
PostPosted: Sat Nov 06, 2010 2:33 am 
I'ts long time ago I played Harnmaster but I always liked the system. I'm very happy to see represented here :-)

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Dragon
 
Joined: Thu May 24, 2007 8:44 am
Posts: 519
Location: Copenhagen, Denmark
 Post subject: Re: Automatic MapTool Framework for HarnMaster 3
PostPosted: Sat Nov 06, 2010 7:25 am 
HarnMaster is such a logical system to have a framework for. HarnWorld is maps, maps, maps and then some more maps! A perfect match!

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Kobold
 
Joined: Sun Dec 12, 2010 8:43 pm
Posts: 3
 Post subject: Re: Automatic MapTool Framework for HarnMaster 3
PostPosted: Sun Dec 12, 2010 8:50 pm 
I am very new to all of this but when I extracted the files there was no campaign file to load?
Please advise as I am very keen to see what You have downe and try to adapt it to harnmaster gold and out house rules.


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 Post subject: Re: Automatic MapTool Framework for HarnMaster 3
PostPosted: Sun Dec 12, 2010 11:18 pm 
Your browser probably screwed you up and renamed the file. The framework files should end in the .cmpgn file name extension. Just start up MapTool and point it to that file when you use File > Open Campaign...

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Kobold
 
Joined: Sun Dec 12, 2010 8:43 pm
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 Post subject: Re: Automatic MapTool Framework for HarnMaster 3
PostPosted: Tue Dec 14, 2010 12:00 am 
Humm, My confusion lingers. I have downloaded it from the above link 3 times and each time I get a zip file named harn_default_01.zip which when extracted gives Me a folder named harn_default_01. Inside of that folder is an assests folder and two files; content.xml and properties.xml. No .cmpgn files at all, including inside of the assets folder. I also looked specifily in My maptools' various other folders just incase it for some reason went into one of them and nothing.

It could verywell be user error but I simply can't seem to get the file nor am I aware of how else to do it. I have just tried running maptools and trying to open the framework file to no avail. I am very keen on accessing it if at all possible as I have played Harnmaster for over a dcade and am now attempting to get some of My various old groupmembers involved in an online campaign. Any further assistance would be dearly appriciated. :D


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 Post subject: Re: Automatic MapTool Framework for HarnMaster 3
PostPosted: Tue Dec 14, 2010 1:31 am 
Cahnwyr wrote:
Humm, My confusion lingers. I have downloaded it from the above link 3 times and each time I get a zip file named harn_default_01.zip which when extracted gives Me a folder named harn_default_01. Inside of that folder is an assests folder and two files; content.xml and properties.xml. No .cmpgn files at all, including inside of the assets folder. I also looked specifily in My maptools' various other folders just incase it for some reason went into one of them and nothing.

Read my post again. In particular the very first sentence:

Your browser probably screwed you up and renamed the file.

Your browser is trying to do you a favor and it's renaming the .cmpgn file to .zip when it SHOULDN'T DO THAT. Even if it does, DO NOT EXTRACT THE ZIP FILE.

If you can't figure out how to rename the file back the way it should be, just leave it like it is and open the .zip file using MapTool's File > Open Campaign... dialog. You may have to choose All Files from the dropdown box in the dialog in order to see the filename in the list.

(But you really should consider getting at least a half-way decent web browser.)

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Kobold
 
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 Post subject: Re: Automatic MapTool Framework for HarnMaster 3
PostPosted: Tue Dec 14, 2010 3:10 pm 
Ok, first off thank You. I used veiw all files to open it and it loads perfectly. The main confusion is when reading another post on how to pull framework files it stated to extract them so when I got a file named .zip I asumed that was right and that what You wre refering to was one of the .xml files. I'm guessing that post was perhaps specific to a particular framework. But in any case it does work now. I tried renaming it but got a warning it could become unstable so I just left it alone and have resaved it through map tools and that worked.

Thanks for the info as it was important to Me to try to get this up and running as a main source to start on our group.


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 Post subject: Re: Automatic MapTool Framework for HarnMaster 3
PostPosted: Tue Dec 14, 2010 6:49 pm 
Cahnwyr wrote:
Ok, first off thank You. I used veiw all files to open it and it loads perfectly.

Excellent!

Now go download a better browser (Chrome, Opera, Firefox, or Safari -- basically anything else) and get rid of the one you're using now. :roll: 8)

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Kobold
 
Joined: Sat Jan 22, 2011 1:58 am
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Location: Sydney, Australia
 Post subject: Re: Automatic MapTool Framework for HarnMaster 3
PostPosted: Sun Jan 23, 2011 5:04 am 
Great work milspec! I will be using this as soon as possible :wink:


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