Post subject: Re: PDF Monster Parser for DN's D&D4e Character Sheet Framew
Posted: Sun Feb 13, 2011 3:52 pm
I am not sure if the issue is only when a power does 1d6 damage, but there have been many times that instead of generating the power with 1d6, it generates it with 1d6+6. I can likely dig up a monster that does this if unable to find the issue.
Post subject: Re: PDF Monster Parser for DN's D&D4e Character Sheet Framew
Posted: Sun Feb 13, 2011 8:20 pm
Zalarian wrote:
I am not sure if the issue is only when a power does 1d6 damage, but there have been many times that instead of generating the power with 1d6, it generates it with 1d6+6. I can likely dig up a monster that does this if unable to find the issue.
If you can find2 or 3 examples, I will take a look at what is making it do that.
Post subject: Re: PDF Monster Parser for DN's D&D4e Character Sheet Framew
Posted: Wed Feb 16, 2011 9:34 am
PinkRose wrote:
Traps don't work for me.
I haven't looked at traps since before MM3, so it's about time they receive a little love. Are you copying from the compendium or a different source? If it's the former, then it looks like I might have to check to see if they have a new format.
Post subject: Re: PDF Monster Parser for DN's D&D4e Character Sheet Framew
Posted: Thu Feb 17, 2011 11:32 pm
It looks like I never added support for the new framework for traps. I've been going line by line to make it work, but I'm also adding in some more functionality. Hopefully, I'll be able to post a working version this weekend.
Post subject: Re: PDF Monster Parser for DN's D&D4e Character Sheet Framew
Posted: Mon Feb 21, 2011 11:31 pm
Added very basic support for traps, using the F4 mapped button. Knowledge check option works on traps that only use perception. Traps with other types of knowledge traps mess up the token when the knowledge check option is selected. The attack/damage rolls show up on the F2 sheet, but haven't made it into powers yet.
Post subject: Re: PDF Monster Parser for DN's D&D4e Character Sheet Framew
Posted: Wed Feb 23, 2011 2:15 pm
travist627 wrote:
Zalarian wrote:
I am not sure if the issue is only when a power does 1d6 damage, but there have been many times that instead of generating the power with 1d6, it generates it with 1d6+6. I can likely dig up a monster that does this if unable to find the issue.
If you can find2 or 3 examples, I will take a look at what is making it do that.
Here is one monster that causes it. Instead of 1d6 for Great Position it has 1d6+6. The stat card looks fine:
Code:
Goblin Warrior (level 4) Level 4 Skirmisher Small natural humanoid XP 175 Initiative +6 Senses Perception +2; low-light vision HP 54; Bloodied 27 AC 20; Fortitude 16, Reflex 18, Will 15 Speed 6; see also mobile ranged attack and goblin tactics m Spear (standard; at-will) ✦ Weapon +9 vs. AC; 1d8 + 3 damage. R Javelin (standard; at-will) ✦ Weapon Ranged 10/20; +9 vs. AC; 1d6 + 3 damage. R Mobile Ranged Attack (standard; at-will) The goblin warrior can move up to half its speed; at any point during that movement, it makes one ranged attack without provoking an opportunity attack. Great Position If, on its turn, the goblin warrior ends its move at least 4 squares away from its starting point, it deals an extra 1d6 damage on its ranged attacks until the start of its next turn. Goblin Tactics (immediate reaction, when missed by a melee attack; at-will) The goblin shifts 1 square. Alignment Evil Languages Common, Goblin Skills Stealth +11, Thievery +11 Str 14 (+3) Dex 17 (+4) Wis 12 (+2) Con 13 (+2) Int 8 (+0) Cha 8 (+0) Equipment leather armor, spear, 5 javelins in sheaf
Here is just the power line for one that caused it just in a game recently. Instead of rolling 2d8, the converted power rolled 2d8+8. Again, the stat card was fine; only the DN power listing.
Code:
Combat Advantage A Thuranni assassin deals 2d8 extra damage on attacks against any creature granting combat advantage to it.
Post subject: Re: PDF Monster Parser for DN's D&D4e Character Sheet Framew
Posted: Wed Feb 23, 2011 11:31 pm
Zalarian, thanks for the post. I'll definitely plug those in and see if I can figure out what's confusing the parser.
Update: I found out what the issue was--an unnecessary question mark in the code--and have edited for MM1 and MM3 blocks. I have some other things I'm modifying, but this fix will be in the next token update.
Post subject: Re: PDF Monster Parser for DN's D&D4e Character Sheet Framew
Posted: Sun Mar 06, 2011 3:06 am
I started doing this, and it rocks the MM1 cards, but when I try to make tokens MM3 style, I don't get any powers.
For reference, I input this
Quote:
Cyclops Hewer (level 19) Level 19 Soldier Large fey humanoid (plant) XP 2,400 HP 182; Bloodied 91 Initiative +14 AC 35, Fortitude 34, Reflex 30, Will 32 Perception +18 Speed 8 TRAITS Truesight The cyclops can see invisible creatures and objects. STANDARD ACTIONS m Battleaxe (weapon) • At-Will Attack: Melee 2 (one creature); +24 vs. AC Hit: 2d12 + 14 damage. TRIGGERED ACTIONS Evil Eye • At-Will Trigger: An enemy the cyclops can see misses one of the cyclop’s allies with a melee attack. Effect (Immediate Reaction): The cyclops uses battleaxe against the triggering enemy. In addition, until the end of the encounter or until the cyclops uses this power again, whenever the triggering enemy moves more than 2 squares away from the cyclops, the cyclops can shift 1 square closer to the target as an immediate reaction. Str 25 (+16) Dex 16 (+12) Wis 19 (+13) Con 22 (+15) Int 10 (+9) Cha 12 (+10)
And I get everything but powers.
The source for the paste is the file for SPEC 3-2, page 21, if that matters. I've tried all 3 monsters on that page and all fail in the same way.
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