Hi, i have been working on a VTT called Flint-Map.
The idea behind Flint-Map was to produce a VTT that allowed for the easy creation of Frameworks/plugins, my original plan was to use Lua for the scripting, but this quickly ran into performance and stability issues. So after a bit of research i have settled on using run time compiled C#.
This brings many advantages speed being the main one but also flexibility, if you wished you could create a rotating door that dynamically block light as they move or a particle effect Engine.
As an example here are two tools and an entity from the BaseFramework
(The BaseFramework is a Framework that contains most basic features and is used as a base for others... unsurprisingly)
http://flint-map.co.uk/wiki/FrameworkBase:Tools.Pointerhttp://flint-map.co.uk/wiki/FrameworkBa ... CircleToolhttp://flint-map.co.uk/wiki/FrameworkBa ... ties.Tokencurrently implemented
Loading of custom frameworks
Customizable dice parser
Macro Engine (Requires work)
Lighting
Shape and line drawing tools
RoomMaker (
http://flint-map.co.uk/wiki/RoomMaker)
To be implemented
Line of site
Fog of war
Other things ( give an idea and I will do it )
I am aiming to have weekly updates during the beta period.
more information can be found at my website
http://flint-map.co.uk