username wrote:
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Yeah, we required two approved posts before allowing unmoderated posts or any PMs. That was in your welcome/activation email. This helps prevent spammers.

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it seems to be omitting new files (the one I created).
Hm, nothing comes to mind as an option that would cause that. I can create new classes and they show up when I choose
Create Patch... 
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When I checked out SVN, I assume I got the last of 1.3 and not 1.4, right?
Yep. We'll be using Git for 1.4 so the SVN tree will stay clean.
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Okay, give me a list of bugs you think me capable of solving.

Heh. Well, I don't know what you're capable of. There's a
list linked to from the wiki's ChangeLog page (I've removed the ones I plan to do myself). Warning: each fix needs to be a separate patch file. This is a pain to manage on your end, I know (I've been there!) but I want a commit comment that defines what the patch does so I prefer one-patch-per-bug-fix and one-fix-per-patch.

- Loading campaign doesn't always draw the screen correctly on the first refresh of the map (maybe only for older campaigns?)
- Moving seems to clear fog for all players, while Meta-I only clears for the selected token(s).
- Add build.xml target for clearing the version.txt to get back to DEVELOPMENT
- Add Help menu option that displays Java SystemProperties for debugging purposes (Java version, user.dir, other information from SysInfo?)
- Add startup check that grabs notes from rptools.net for display to user (used for things like version notes, update notes, etc)
- Review feedback on SVN 5769 viewtopic.php?f=60&t=19195
- Dropping first token doesn't use Preferences setting for Filename vs. Creature name? viewtopic.php?f=3&t=19202&p=202692#p202692
- Movement metrics need to be displayed above hard fog
- If statsheet is being displayed, map rendering should be clipped out of that area (on OSX I get token vision outline drawn on top of statsheet)
- Right-click menu on tokens sometimes is above or under the statsheet (seems to be based on renderTokens() being called repeatedly while popup menu is being shown)
- When I draw VBL with the Poly Line tool and try to start a new line where the last line ended, it won’t work. I have to literally draw the line somewhere else and then go back to that point.
- Using the # in campaign properties should imply the *, but without the * actually showing up in the list