I've been working with Rumble's FW and am enjoying it so far.
Questions:
How do folks handle consumables like healing or regeneration potions?
How does everyone work with items with static bonuses, like amulet of protections or Iron Armbands of power, etc...
Thanks
[Rumble 5.1 FW] Consumables and items
Moderators: dorpond, trevor, Azhrei, giliath, Gamerdude, jay, Mr.Ice
Re: [Rumble 5.1 FW] Consumables and items
I was planning on doing something with Plo's Inventory Manager to handle these, but I haven't gotten around to it yet.
Re: [Rumble 5.1 FW] Consumables and items
For items like potions, I create powers. I don't track consumable items in the inventory, I keep them in the powers section.Torius wrote:How do folks handle consumables like healing or regeneration potions?
Here is an example of my Healing Potion;
Item - Potion of Healing
Notice it is configured as a Consumable.
~~~ ~~~
Configure the Ally Healing like this, using 10-SurgeValue in the amount. This will use a Surge, and only give 10 hit points healing.
~~~ ~~~
Configure the Ally Healing like this, using 10-SurgeValue in the amount. This will use a Surge, and only give 10 hit points healing.
In cases like amulet of protections, where the bonus is to a defence, I just add it in to the total. As long as the total, matches your character sheet, and you know where are your bonuses are coming from, you are good to go. I don't use the Framework to manage my character 100%, I make the stats match my Character in Character Builder. The framework only manages the combat variables; damage taken, bonuses and penalties that occur, etc.Torius wrote:How does everyone work with items with static bonuses, like amulet of protections or Iron Armbands of power, etc...
For items that only give bonuses to some powers (like Iron Armbands of Power gives a bonus to melee damage rolls), I just add in a +4 (or whatever the bonus) in the applicable powers... in this case melee powers. I put a comment in the Special section to remind myself and the DM of the adjustment. In the event I get better ones, or replace it, I know what powers to adjust.
Here is an example
Re: [Rumble 5.1 FW] Consumables and items
Excellent, thanks for these tips!
Re: [Rumble 5.1 FW] Consumables and items
Deadolus, that's an excellent way of doing the Health Potion! I never would have considered that method (Surge healing, with bonus of 10-SurgeValue).
I'm yoinking that.
I'm yoinking that.
Re: [Rumble 5.1 FW] Consumables and items
Not sure what yoinking is... but Thank you, and you are welcome.
Re: [Rumble 5.1 FW] Consumables and items
"Definition for yoink:
To yank, snatch, hop, or bounce; Onomatopoeic, accompanying or describing a yank, snatch, or squish."
Basically, it's the sound that is made when you thieve something. *grabs a cookie* YOINK!
To yank, snatch, hop, or bounce; Onomatopoeic, accompanying or describing a yank, snatch, or squish."
Basically, it's the sound that is made when you thieve something. *grabs a cookie* YOINK!