OK.. I'm wading my way through this and making lots of notes.
However, a few things I want to clear up.
1)
viewtopic.php?f=53&t=5475 refers to having macro sets and all sorts of other things and wierd and wonderful things we have to do with hidden layers and tokens etc. However, latest download has a campaign files which has all sorts of things going on.
From this, am I to assume that we just need the campaign file. Save it as the campaign you want to make and then just start a new map and begin your exciting adventure?
2) Manufactured and natural weapons. Does this mean what I think it means? As far as I'm concerned, a manufactured weapon will be something like a sword or axe. Natural would be claw and bite etc. Reason I ask is that a lot of things I see have 'javelin' as 'natural'. Wha? Is it just that it defaults to natural if nothing is selected? If so, that's cool, I'll just document it.
3) Tracking movement.. Is there an easy way to do this? I've done a little messing around, but even with speed 10, I can still move 90 in a round of combat and then belt someone at the end... So, am I missing something obvious here? It's not super obvious to me at the moment.
4) There is a 'inventory' macro in the list. It allows you to add a 'weapon'. Can this be made to automagically plugin to your character sheet? Or is it just a memory aid?
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Still reading through the 100+ pages on the macro information. Some of it is still gibberish to me. But when I think I stumble on something that needs explaining, I'll ask more questions.
I plan on this being a document where a first time Maptools GM can pick it up, and have a reasonable idea of how to create a basic dungeon which looks more complex than it really is type deal.
I think I've got most of the "Player Creation" sorted out. I'm going to be experimenting with levelling up soon..

Ultimately, a fun exercise so far. I hope to have a first revision of 'Here's how to build a character' in the coming week for review from the professionals.

Cheers,
Dave