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Joined: Thu Sep 15, 2011 6:52 pm
Posts: 121
 Post subject: In search of Adventure
PostPosted: Sun Dec 04, 2011 10:23 pm 
We have been using maptool mostly for the display aspect at the very beginning however we wanted to speed up combat so we started experimenting with macros and some automation. We are playing B1-B9 In search of adventure using the BECMI ruleset and to date with the exception of one night where we had massive technical difficulties not realated to maptool itself we have had an awesome time using this application.

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Site Admin
Joined: Mon Jun 12, 2006 12:20 pm
Posts: 12111
Location: Tampa, FL
 Post subject: Re: In search of Adventure
PostPosted: Sun Dec 04, 2011 11:10 pm 
Cool. :) Thanks for the feedback!

Be sure to browse the forums. There are a LOT of "tips and techniques" that you can find here, as well as stories about what other people have done that might give you some ideas. We have a few folks who are building gaming tables based on MapTool with flat-panel displays!

Please drop by any time and add your input to the forums. As we continue to develop the software we'll be implementing ideas from our users. :)

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Great Wyrm
Joined: Tue Aug 23, 2011 10:41 am
Posts: 1134
Location: Cornwall, UK
 Post subject: Re: In search of Adventure
PostPosted: Mon Dec 05, 2011 8:50 am 
I find it very heart-warming to hear of people using this application successfully, and taking the time to tell everyone about it. Despite not being a programmer for MapTool, I still feel very proud of it, and only wish that more people would realise how amazingly open and versatile it is.

I also like hearing daring feats of lucky die-rolls or catastrophic errors during game-play. Those are the moments of real enjoyment in our games, and to share them allows us all to enjoy, as well as leaving a record for you to stumble across at a later date to make you smile in remembrance.

Hmm, I'm not sure what this post was meant to be about, I got side-tracked somewhere. Ah yes, I need to take my pills.

How to get around the two code nest limit in MapTool (and MOTE)

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