The following continues from the PM's I sent each of you, so be sure to check em.
You get a vision of a large room with a circle of floating spheres surrounding the middle. A few of you recognize it as the place you were interrogated The spheres begin to speak.
Voice8: It seems unlikely we will get any information out of the prisoners.
Voice2: They are most likely ignorant of things anyway. What we need is a public confession, it doesn't have to be true.
Voice7: We are already almost certain who they are working under anyway. Our spies have reported them to be working under House Seleucos and its Lord, Sereth.
Voice5: Most likely directly with Sereth's human slut, Certa. Why aren't we taking action against them?
Voice 1: It'll be more effective to put pressure on Sereth then to outright remove him. People are easier to control when they fear you'll take everything away, then when they know its about to happen.
Voice5: He already insulted our race by recognizing his half-human son Sirius as anything more then a throw away. Why haven't we had the kid assassinated yet?
Voice1: Not yet. It'll cause needless antagonism and make this situation more difficult to control. I'll tell you when you can do it.
Voice5: That's what you always say, Zephyr.
Voice7: Regardless, issues of pride can wait. We have more important things to worry about
Voice8: What conclusions can be drawn for each of the prisoners?
Voice6: I've already spoken with the one named Verity. It seems very unlikely we'll be able to get any sort of cooperation with her. I've even made threats against her sect, the Tegere. She doubts it'll go over well with the people if we went through with it.
Voice 5: Any sect gaining that level of respect with the people that they stand above the church needs to be removed anyway.
Voice 4: Coercion aside, this sect has been working with someone who has been causing a great deal of trouble for us. It would be unwise to leave them un threatened. If open persecution is risky, we could take more discrete approaches.
Voice8: So long as they become less of a threat.
Voice 7: The most important issues surrounding her is the yellow orb. Given what we've said before, it is unlikely that she will give it up willingly. And will be extremely difficult to extract it otherwise.
Voice 1: I believe I already have the means to extract it.
Voice 2: More hidden magic's your just now 'discovering'?
Voice 1: We never needed it before now
Voice 2: I can't help but wonder what else you have lying around...
voice 1: With it, we'll be able to forcibly extract the orb from her soul. Although there won't be much left of her when we're done.
Voice 5: She should be executed anyway.
Voice 1: However, it may still be possible to convince the yellow orb itself to come on on its own.
Voice 8: What makes you think it could be persuaded? Didn't the orange orb fry anyone at even the slightest provocation? Why would this one be any different?”
Voice 1: It fits her nature. She's the type to make such sacrifices to protect another.
Voice 2: Should I even ask how you know that?
Voice 1: How I know isn't important
Voice 4: But I think we can all agree, this woman, Verity. Its unlikely she will cooperate, and she is far too dangerous for us to use in some way. The only safe option is timely execution. Sooner if it means we can get the yellow orb out of it.
Voice 8: How about the next prisoner, the pirate, calling himself Masoom
Voice 4: We all saw him talk. He's just as uncooperative as the girl.
Voice 7: Although he doesn't seem as dangerous.
Voice 6: We should remember that he is the product of House Mycenae's own infusion experiments. It would be wasteful to just throw him away through execution.
Voice 2: But he is still dangerous to leave around, especially if he goes free.
Voice 6: The cells are sufficient to keep is magical ability at a minimum. We can take our time with him.
Voice 4: He also interrogated that Mycenea mage, Argus I believe. It would be valuable if we could learn what he did from that encounter.
Voice 8: Lets move on to the next prisoner. The human soldier from Miletus
Voice 7: He was clearly the most cooperative of the group. Or at least he pretended to be.
Voice 4: He pleads ignorance of the details, but we do not know if that really is the case, or if he is just playing dumb.
Voice 7: He seemed genuinely unaware of the group called, the Thagoreans.
Voice 2: They're a bunch of old Miletian soldiers, just like him. Why wouldn't he know?
Voice 7: He's the only Miletian in that group
Voice 2: They've had multiple encounters with other Miletians in this area. First the soldier Sergius and his infusion incident, and then the meeting with the soldier in the capital, the one working under House Ptolemia. He either knows exactly what's going on or he is dumb as rocks.
Voice 7: Meeting with someone doesn't mean you know everything about what they're doing
Voice 6: Brutes like him don't tend to pay much attention to what's going on. You tell them what they do and they do it. Even if the truth is right in front of them, they still won't have a clue. They are simple minded enough that they are simply lead around.
Voice 1: The most important issue is that he has attracted attention of the being, Rasha. I witnessed it possessing him and using his power to attack us. It is almost a certainly that he will be possessed again in the future.
Voice 8: Is there any reason a creature like that would be interested in him?
Voice 1: Its whatever he can use. It's clear the soldier has psionic abilities, which are distinctly different from normal arcana. If Rasha is able to make use of someone, he will make use of him. That's his nature.
Voice 2: Again I can't help but ask...
Voice 1: What we should be aware of is willing or unwilling to cooperate, the soldier is dangerous and must be kept secure.
Voice 7: But if we decide to release him under the guise of mercy, he could be used to help us infiltrate the Thagoreans, and determine what House Mycenae and Ptolemia are up to with these Miletian soldiers.
Voice 8: Moving on. The last prisoner being held here. The human...the other, non warrior, human.
Voice 7: From what we can tell, this one only joined with the group recently, and wasn't involved in the previous incidents that have caused us so much grief. It is possible that he is mostly unaware of what's going on, and was unwittingly dragged into all of this.
Voice 4: Except this one also has unusual powers. Not just magic unusual for a human, but unusual for even a Lemurian
Voice 5: That group attracts all sorts of insults to Lemurian pride.
Voice 7: But given his short time with the group, he most likely has the least information to offer us.
Voice 5: Just by existing like that, he should be put to death
Voice 7: It could get us some good will if we let him go. And Similar to the soldier, some of our enemies may seek him out, such as Altair's Riven followers. We could use him to infiltrate them, and most of all, locate the black orb.
Voice 4: He'll be clueless enough that he wouldn't understand its significance.
Voice 2: Do even we understand its significance?
Voice 1: I've told you all before. The black orb is an essential part of our plans
Voice 2: Six colours for the disciples, white for Karellen. Why does the black orb even exist? Aren't they each linked to one?
Voice 1: Who they are linked to doesn't matter.
Voice 2: And yet somehow, the black orb does.
Voice 1: that is correct
Voice 8: Regardless of their importance, we shouldn't let something be held by Altair and his cult anyway.
Voice 1: Which brings me to my suggestion on what to do with the prisoners.
Voice 2: Which is?
Voice 1: Every one of them has been touched by some significant power. From both their travels, and their pasts. This makes them perfect fuel for Project Netherworld. We shouldn't let such a thing go to waste.
Voice 4: So we use their bodies for more of this?
Voice 1: For Verity, our goal is to get the yellow orb from her. If we can find a way of retrieving it without destroying her, we can use her like the others. If the rest of you wish to use one of the prisoners to infiltrate an enemy, go ahead. But keep it to a minimum. The last thing we need is for them all to escape.
Voice 5: You've let them get away frequently before.
Voice 1: They are secure now. Provided none of you mess up, they will stay that way.
Voice 8: For our final point, the girl that caused us to send soldiers into Antium in the first place
Voice 1: We were able to make the necessary preparations Upon her release, we were able to collect her soul into a specially grown crystal. It is being kept safely within the temple.
Voice 4: So the body didn't survive?
Voice 1: The body wasn't necessary, and opens her up to further risk. With the crystal, she can be stored until needed during ascension
Voice 2: That whole incident caused more then enough problems.
Voice 4: We still haven't discussed the crystalline one.
Voice 1: She is being kept elsewhere. Keeping her near the rest of the group is far too dangerous. We'll need to take our time with her.
Voice 2: On a final note, the Delian council is demanding an explanation for this incident, and information about our new prisoners. Since you created this mess, I'll leave it to you to deal with them.
Voice 1: Its simple enough. They may have grown to distrust us, but they distrust each other even more. Every great house has their hands in this, and they all know it. Play them against each other, and they will accomplish nothing.
Voice 8: Then we will leave it to you.
All of the spheres vanish from sight, and the vision ends.
It's a secret to everybody