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 Post subject: Re: Maps in Maptool and Memory Sizes
PostPosted: Fri Apr 20, 2012 5:38 pm 
Azhrei wrote:
MapTool has no inherent limits on image sizes. If you run a 64-bit Java and allocate 30GB for the JVM, I'm sure you can create some super large maps!


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 Post subject: Re: Maps in Maptool and Memory Sizes
PostPosted: Sat Apr 21, 2012 8:15 pm 
I've made maps with colors standing in for forests, sand, grasslands, etc.

Why do they need to be bitmap fills for MapTools ?

I'm confused.

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My Crestar site has over a thousand free maps of various sizes; continents, islands, nations, cities, towns, villages, inns, peoples, some mysteries, and several adventures from the short to the many hundreds of rooms types. Menus fixed June 8, 2012.

My Starship Wanderer site. Only a few maps.


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 Post subject: Re: Maps in Maptool and Memory Sizes
PostPosted: Mon Apr 23, 2012 6:09 pm 
Geroblue wrote:
Why do they need to be bitmap fills for MapTools ?

Um, because MT only supports bitmap images...?

What were you expecting? Most paint-type programs only support bitmap graphics.

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 Post subject: Re: Maps in Maptool and Memory Sizes
PostPosted: Wed Apr 25, 2012 8:39 pm 
Geroblue wrote:
I've made maps with colors standing in for forests, sand, grasslands, etc.

Why do they need to be bitmap fills for MapTools ?

I'm confused.

Fills can be jpeg and png files also. That is all I use so I know they work fine for fills.
I think I am understanding your question correctly, because of Azhrei's answer, I am a bit confused. :)

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 Post subject: Re: Maps in Maptool and Memory Sizes
PostPosted: Fri Apr 27, 2012 5:16 pm 
Well, I know graphics are typicaly bitmaps of some sort.

But to me, basically due to Campaign Cartographer, bitmap fills would be a rough textered png that looks like gravel or bushes.

While the plain color medium brown, is a color, not a bitmap fill.

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'thru the thorns to the stars' One version of a phrase from the 'Ghost in the Shell' Anime.

My Crestar site has over a thousand free maps of various sizes; continents, islands, nations, cities, towns, villages, inns, peoples, some mysteries, and several adventures from the short to the many hundreds of rooms types. Menus fixed June 8, 2012.

My Starship Wanderer site. Only a few maps.


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 Post subject: Re: Maps in Maptool and Memory Sizes
PostPosted: Sat Apr 28, 2012 11:43 am 
Geroblue wrote:
Well, I know graphics are typicaly bitmaps of some sort.

But to me, basically due to Campaign Cartographer, bitmap fills would be a rough textered png that looks like gravel or bushes.

While the plain color medium brown, is a color, not a bitmap fill.

You realize that CC is a vector graphics program, not a bitmap-oriented paint-type program? CC is more like Adobe Illustrator, while MapTool is more like GIMP or Photoshop (at least, in terms of how images are manipulated).

Check out this page for a description of bitmap graphics (MT), and the associated link in that article to "vector graphics" (CC).

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 Post subject: Re: Maps in Maptool and Memory Sizes
PostPosted: Sun Apr 29, 2012 4:19 pm 
I'm not refering to the fcw map files, but I can import pngs and use them to show grasslands, rough terrain, etc.

http://crestar.drivein-jim.net/crestar/ ... w-vale-map is made up of pngs of different textures and colors to represent hills, brush, etc.

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'thru the thorns to the stars' One version of a phrase from the 'Ghost in the Shell' Anime.

My Crestar site has over a thousand free maps of various sizes; continents, islands, nations, cities, towns, villages, inns, peoples, some mysteries, and several adventures from the short to the many hundreds of rooms types. Menus fixed June 8, 2012.

My Starship Wanderer site. Only a few maps.


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 Post subject: Re: Maps in Maptool and Memory Sizes
PostPosted: Tue May 01, 2012 6:08 pm 
Geroblue wrote:
I'm not refering to the fcw map files, but I can import pngs and use them to show grasslands, rough terrain, etc.

http://crestar.drivein-jim.net/crestar/ ... w-vale-map is made up of pngs of different textures and colors to represent hills, brush, etc.

I guess I don't understand. I may need to let someone else take over on this question. Here's what you said at the beginning:

Quote:
I've made maps with colors standing in for forests, sand, grasslands, etc.

Why do they need to be bitmap fills for MapTools ?

But that doesn't make any sense to me: go to the paint tool, select a shape (such as Rectangle), select the fill color (which can be a texture or a solid color), and then draw.

It seems pretty obvious to me, so there's likely some other detail I'm missing. :roll:

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 Post subject: Re: Maps in Maptool and Memory Sizes
PostPosted: Sun May 06, 2012 4:59 pm 
When I talk of bitmap fills in CC3, I am not talking about the color pallette. I am talking about using a png that looks like sand, or vegetation.

I realize both the color pallette and the pngs are bitmapped graphics.

I host some maps made with the same pngs of bitmap fills I refer to:
http://crestar.drivein-jim.net/crestar/ ... ture-files

As you can see, they are not from the regular CC3 color pallette, but are made up of pngs that look like rocks, scrub, etc.

_________________
'thru the thorns to the stars' One version of a phrase from the 'Ghost in the Shell' Anime.

My Crestar site has over a thousand free maps of various sizes; continents, islands, nations, cities, towns, villages, inns, peoples, some mysteries, and several adventures from the short to the many hundreds of rooms types. Menus fixed June 8, 2012.

My Starship Wanderer site. Only a few maps.


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