I would love to be able to save on the Chat window real-estate and not have the Token name appear for every action that is displayed in the Chat window.
Is there any way to hide the token name from the chat window?
PS: I know that by unchecking the "Show Avatar per line" box in Preferences we can eliminate the image from showing. Is there a way to do so for the name as well?
TIA.
Chat help needed
Moderators: dorpond, trevor, Azhrei
Re: Chat help needed
No. While it might make sense it can lead to issues where one player could impersonate another and it wouldn't be easy for the GM to detect.
Personally I'd like to see a much nicer chat window: timestamps, avatar, login name/char name, and more, all with the ability to turn them on/off at runtime (so turning on timestamps makes them suddenly appear, even for older messages). But this requires the code that handles the chat window to be modified in a somewhat significant way so it won't happen soon.
Personally I'd like to see a much nicer chat window: timestamps, avatar, login name/char name, and more, all with the ability to turn them on/off at runtime (so turning on timestamps makes them suddenly appear, even for older messages). But this requires the code that handles the chat window to be modified in a somewhat significant way so it won't happen soon.
Re: Chat help needed
Well... The chat window is a HTML parser so if you would start a macro or message with eg <\table> or <\html> then there's a good chance it won't show up...
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Re: Chat help needed
This is true. You can "hack the chat window" pretty easily. Just save it as HTML, then go back and look at the format of the HTML. You'll be able to see where the avatar and player name appear in the text. That might give you some ideas for eliminating them.
The brute force method would be to use macros to generate the chat window text. When using a macro the only text that is displayed is the text that your macro explicitly generates. There are plenty of working macros here on the forum that involve a text box with a "Send to Chat" button.
The brute force method would be to use macros to generate the chat window text. When using a macro the only text that is displayed is the text that your macro explicitly generates. There are plenty of working macros here on the forum that involve a text box with a "Send to Chat" button.
Re: Chat help needed
Indeed. The 'clean' method by the way is using the Wiki: broadcast() function.
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Re: Chat help needed
Awesome Possom!!!
Thanks for the reply guys. The /table advice did wonders for me.
You mentioned that the Chat window can be saved and the HTML can be viewed. Interesting indeed...please tell me how? Or can you send me the link for the Send to Chat macros.
Thanks a mil.
Thanks for the reply guys. The /table advice did wonders for me.
You mentioned that the Chat window can be saved and the HTML can be viewed. Interesting indeed...please tell me how? Or can you send me the link for the Send to Chat macros.
Thanks a mil.
Re: Chat help needed
The chat window is automatically saved periodically, but there's an option on the File menu as well, I think...
The 'send to chat' macros I referred to are part of a larger framework (the D&D 3.5/PathFinder Framework). Look for that in the top-level forum under General -> User Creations -> Frameworks (at least, I think that's where it is). I'm sure there are other implementations as well, but that's the one I know of.
The 'send to chat' macros I referred to are part of a larger framework (the D&D 3.5/PathFinder Framework). Look for that in the top-level forum under General -> User Creations -> Frameworks (at least, I think that's where it is). I'm sure there are other implementations as well, but that's the one I know of.
Re: Chat help needed
If you turn it on, Its off by default. Again, I think ...Azhrei wrote:The chat window is automatically saved periodically, but there's an option on the File menu as well, I think...