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Dragon
 
Joined: Fri Jul 16, 2010 3:22 pm
Posts: 367
 Post subject: Yay b89
PostPosted: Tue Aug 13, 2013 1:16 am 
1. Ctrl+Z isn't working any more.


2. Just tried it out. Macros seem to be repeating.
And this one looks horrible. The top part is fine, but when it gets away from the table, it is no longer lined up.
The first one is using b87. Um, I did forget to shorten the thing. But shortened worked as well in b87.

<table border="0">
<tr bgcolor="#004F00">
<table width="100%">
<tr>
<td style="padding:0px 5px;">
<span style="color:white"><b>MBA</b></font>
</td>
<td style="padding:0px 5px;" align=right>
<span style="color:white">Action Type "Standard"</font>
</td>
</tr>
</table>
</tr>
<tr>
<td>
<I>You know it's bad when the bird has to make a melee basic attack.</I><BR>
<b>Power type "At-will" - Divine Weapon - Melee 1</b><br>
<b>Attack</b>: ([1d20+4+AtkMod]) vs. AC<br>
<b>Oath</b>: ([1d20+4+AtkMod]) vs. AC<br>
<b>Damage</b>: ([1d12r3+0+Unity]) damage! ([Target])<BR>
<B>Censure of Unity</B>: +1 damage for each ally adjacent to the enmity target.<BR>
</td>
</tr>
</table>


File comment: b87
workingmba.png
workingmba.png [ 11.74 KiB | Viewed 650 times ]
File comment: b89
mba.png
mba.png [ 31.18 KiB | Viewed 654 times ]

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Deity
 
Joined: Fri Mar 20, 2009 4:40 am
Posts: 9427
Location: Netherlands
 Post subject: Re: Yay b89
PostPosted: Tue Aug 13, 2013 3:20 am 
Ctrl z Will be repaired in b90. There is a current work around but you'll have to search the forum.
The double text is a smiley bug, just turn it off in the settings.

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Dragon
 
Joined: Fri Jul 16, 2010 3:22 pm
Posts: 367
 Post subject: Re: Yay b89
PostPosted: Wed Aug 14, 2013 1:33 am 
Alright, thanks.

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Joined: Mon Jun 12, 2006 12:20 pm
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Location: Tampa, FL
 Post subject: Re: Yay b89
PostPosted: Thu Aug 15, 2013 3:16 am 
masterclif wrote:
1. Ctrl+Z isn't working any more.

It never really worked correctly. It wasn't per-map, it didn't clear when you changed maps, it treated everyone's drawing using a single list (so you could undo someone else's drawing), and many other problems.

Lee has implemented a fix and I've (finally!) looked through the code and decided it can go into MT. I have a few things on my plate but then I will have time to patch this up and test it, hopefully followed soon by the b90 release. (The Testers forum has had a b90 test version for awhile.)


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