Hawke wrote:
The Deck of cards issue... I don't know. I'm kind of unhappy with it. Why not just roll a [1d54] with 53/54 as "wild" and then go from there.
Well, one advantage of using cards is that unlike a dice roll, you won't have any ties. While two players might draw the same face value, Spades are first, then Hearts, Diamonds, and Clubs (reverse alphabetical order).
The drawn cards aren't placed back into the deck and shuffled after a round unless a joker has been drawn. This means that the likelihood of drawing a joker steadily increases until someone draws one.
Also, there are Edges in Savage Worlds that work off of the card draw system. For example, draw two and use the best. These would have to be houseruled otherwise.
And, most importantly, it maintains the Savage Worlds feel. Using a deck of cards speeds up play when you and your buds are around the same physical table, but I can understand how it might not make sense to you to use it at the electronic table. Still, I think it is important to maintain the feel of the system, and arguably necessary if rptools strives to be truly universal.
jay, I'm not sure the legality of copy/pasting the initiative rules and relevant Edges, so if you wouldn't mind, they are available in the test drive rules at:
http://www.peginc.com/Games/Savage%20Worlds/Downloads/SW%20Rev/TestDrive4.pdf