aliasmask wrote:When you say animate you mean you see it move to each square until it reaches the square you moved it to. That means you have a lot of lag. It could be due to several macro buttons on your token or FOW data not being cleared. Also, with 6 or more players lag on the server (and for everyone else) may start to be an issue depending on server and his internet connection.
There could be other considerations like number of objects on map, vbl and light sources. Multiple light sources can cause a lot of lag fast. I usually just go with either day if someplace is well lit, or use the PC lights. Occasionally, I'll need to drop a torch on the map to light up an area far away, but an area they can see. Oh yeah, vision distance is important to. I set mine no higher than 240 for a map, but 120 is usually good enough.
What I mean is that, normally without the framework, if you take a token and move it, everybody can see the blue line 'path' that it's taking, but once you drop it, it stays right there.
Like:
*drag*
------------->*ding*
With the framework, if you take a token and move it, everybody can see the blue line 'path' its taking, but once you drop it, the token then appears at the start and then slowly animates as it follows the path from the start to the finish that you mapped out, like a second time.
Vs:
*drag*
------------->
*hop*
*hop*
*hop*
*hop*
*hop*
And I don't know why or what setting is involved in it. I'm not sure if I can really explain it better without trying to capture video. The big problem though comes if you drag like 4 guys at once, then you get this:
Without Framework:
*drag*
------------->*ding*
Vs:
*drag*
------------->
*hop*
*hop*
*hop*
*hop*
*hop*
*hop*
*hop*
*hop*
*hop*
*hop*
*hop*
*hop*
*hop*
*hop*
*hop*
*hop*
*hop*
*hop*
*hop*
*hop*
*hop*
*hop*
*hop*
*hop*
*hop*
And it can take quite a while.
Edit: At this point, I fear that this thread might need a split because it's becoming very off topic to the original thread. >.>