RPG Tonight
Moderators: dorpond, trevor, Azhrei
Well, if someone is happy with Open RPG I can see a reason to stick with it. I landed on maptool after researching a bunch of VTTs. At this point I have too much invested in Maptool to consider a move to something else unless that something else is clearly superior for my needs. Since maptool fills all the needs I have for now or has that functionality slated for the future I doubt I'll need to move.
- trevor
- Codeum Arcanum (RPTools Founder)
- Posts: 11311
- Joined: Mon Jan 09, 2006 4:16 pm
- Location: Austin, Tx
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Interesting thread. We're definitely still working on the scripting side.
I've been holding off on integrating scripting for a couple reasons, the first is that it's just dead simple to integrate it in java 6, but moving to java 6 might very well alienate the OSX users, so I want to get the 1.x line fleshed out before we move to 2.0 and java 6.
I think the key is that we're still moving forward, but openrpg is basically stalled (well to be fair, digitalxero is kinda tweaking it a bit).
But definitely for the time being chat centric games would probably do better on orpg.
Of course, it's possible that once they figure out what they _can_ do with maps they might use them more
I find it amusing that the thread started off as rpgtonight and diverged very quickly.
I've been holding off on integrating scripting for a couple reasons, the first is that it's just dead simple to integrate it in java 6, but moving to java 6 might very well alienate the OSX users, so I want to get the 1.x line fleshed out before we move to 2.0 and java 6.
I think the key is that we're still moving forward, but openrpg is basically stalled (well to be fair, digitalxero is kinda tweaking it a bit).
But definitely for the time being chat centric games would probably do better on orpg.
Of course, it's possible that once they figure out what they _can_ do with maps they might use them more
I find it amusing that the thread started off as rpgtonight and diverged very quickly.
Dreaming of a 1.3 release
I also looked at RPGTonight before I found MapTool. It seemed like a great idea to have a browser-based VTT, but like Trevor I found it completely unusable. Of course, now I am glad it didn't work, as I am very happy with what MapTool can do now and what Trevor is developing it to become in the future.
People on this list don't say it often enough, so I will say it now:
Great Job Trevor! Thank you for all you do!
People on this list don't say it often enough, so I will say it now:
Great Job Trevor! Thank you for all you do!
Founding member of the Blue Steele Role Playing Group (BSRPG)
Some ORPG vs MT observations...trevor wrote:But definitely for the time being chat centric games would probably do better on orpg.
Our group used ORPG for over a year and just recently switched to MT. We initially balked at the lack of scripting and Hero dice/Initiative support but overcame those obstacles. Using ORPG 1.6.3 we had created scripts to handle the custom Hero dice and track our turns/initiative. As ORPG moved to the 1.7 version all of our scripts failed and would require being re-coded. So at that point since we had to recode anyway, it became just as easy to move to MT for the MUCH better map support, as scripting is on its way (someday), Hero Dice has some support (and I have faith more will come - someday), There has been talk of incorparating the Initiative tool into MT (someday) and IT already has Hero Support. In the meantime switching solved some connection issues one of our players had staying connected to the ORPG server (so in this regard MT is more stable), and we have figured out ways to use token macros, macro buttons, and the new table functionality. The nail in the coofin of ORPG for us was the VERY aggressive development pace of MT. It is very gratifiying to see things develop and mature so quickly.