Hi Jay,
Thanks for the info and helping to fill in the blanks. Some of this I started to understand over the weekend, and your comments are filling in the blanks.
I eventually sort of figured out why the scripts were grayed out, and it is good to hear I was on the right track, or at least close. I have been looking at the files in my xml suave TextPad editor, and comparing that to what I see in the UI.
It would be great to have the SWS rules in Init Tool, but I'm sure there are going to be copyright issues of some sort since it is not OGL.
On the bright side, it has been stated by WotC that SWS is a precursor to D&D4 in many of its systems. I totally expect the new skill systems to make it to D&D, and probably the talent system also. I doubt that the combat system of REF Defense, Fort Defense and Will Defense go over to DnD, since the idea of AC is so ingrained into the functionality of D&D, but we'll know soon.
Right now my goal is to get the skills and new initiative calculations into Init Tool then wait for your continued development and see where it takes us (you). I
I'd like to get a working index card, but I am totally clueless on how you get those buttons and the skills list too display. I see how you get the simple variables to display but the rest doesn't seem to show up when I look at the form in the abelille editor. Any hints welcomed.
I also have not totally grasped the code you use for skills, the longer bits about modifiers.
And I'm unsure on the use of groups, other than that appears to be part of the mechanism of sharing code across skills. I am assuming that anything in a group is local to that group, hence the Skills group can have a var named the same as the one in the Saves group, and yet be a different variable (excuse my ignorance).
I am not sure how the "Extends" function works, or how it should be used. I did run into a point where changing those values ended up corrupting my file on several occasions while in the UI. (And I did notice, that once you select an Extends option in the UI, there is no way to remove it and go back to Null, except for editing the raw file. This is similar to the issue I noted about the loading of game settings in another post. Once you highlight the option, you have use on as there is no Null option.)
If only I was a whole lot smarter, that wold help a bunch
Sorry, but expect a whole bunch more questions in the near future!
Thanks again,
-David