Hehe, yep, I noticed that there's no editor
While I'm not shy to edit files by hand, I'm absolutely not familiar (yet) with the structure/language(?) of the files and the scripts.
I'd like to set up InitTool for a RPG system that's popular in Germany, "The Dark Eye".
What I'd *need* for that would be:
properties:
- initiative (that'll be sorting, just plain standard): could be affected by certain effects and conditions.
- hitpoints: Affected by - well, you can imagine
- armor value
- wounds: how many of 'em, and each wound would reduce certain other values
- values for attack/parrying: could be modified by conditions and wounds
- value for ranged attacks
- weapon damage for meleed/ranged
timers/effects/states:
I'd like to have states for positions (prone, getting up) which will affect parameters. Maybe also a "has already attacked/parried this round" state. Delaying would also be desired.
A state of "is preparing ranged attack and will be finishing at [his inititiative -8]" would be really great, although I could imagine that this might be the most complicated one...?
Since I don't really understand the syntax, I can't compare this to the other systems that are already implemented, but it seems pretty basic to me, not making use of too elaborated scripts...?
Although I'm willing to wait in general, of course I'd love/prefer to do it myself (just for the sake of being able to do it myself...AND taking work off you). But I probably would need a minimal example to understand the way it's done, and then work from there.
Would it be possible to get such a minimal example? Just with a few plain values (D&D would do it for me, I know the basic stuff well enough to gather what I need from it), without any skills etc. ..?