RPTools.net

Discussion and Support

Skip to content

It is currently Sat Dec 20, 2014 3:47 pm 




Forum rules


PLEASE don't post images of your entire desktop, attach entire campaign files when only a single file is needed, or generally act in some other anti-social behavior. :)



Reply to topic  [ 6 posts ] 

Previous topic | Next topic 

  Print view

Author Message
User avatar  Offline
RPTools Team
 
Joined: Thu Jun 01, 2006 1:05 pm
Posts: 5508
Location: Buffalo, NY
 Post subject: Suggestion
PostPosted: Sun Oct 01, 2006 8:06 am 
When Phergus, BigMac and Steel where helping me test the other night, I stumbled across an idea that would make the GM's job a whole lot easier.

A new drawing tool. Actually it wouldn't draw at all; instead, you would draw out and area and everything within that area would be copied. Then we could place that copy anywhere on the map as a stamp.

The reason for my thoughts. You know that Tower Tavern level that I made with the stage? Well in my version, the certains were closed. It would have been soo cool if I could have been able to copy a section of the stage floor and then simply stamped that over the curtains to make them go away. We could also use that tool to open a secret area of a wall - we simply copy an area of the floor and simply stamp it over the wall - we just opened it. Yeah, I know it won't have all the shading on the walls in that area but sometime the GM needs quick tools to make the game flow fast. This would definately make things fast.

We could also use this same idea to cover things on the floor. If we are using a map created with all of the object hardcoded into the map, we could easily make that bag, body or whatever disappear on the floor with a copy tool without having to worry if it is a stamp or not.

Thanks for listening.


Top
 Profile  
 
User avatar  Offline
Cave Troll
 
Joined: Fri Sep 29, 2006 7:08 am
Posts: 99
 Post subject:
PostPosted: Sun Oct 01, 2006 8:25 am 
I was wondering whether there should be tokens with two images to cover things like doors and curtains? You could get the token to flip between the two images when the door/curtain/chest is opened and closed.


Top
 Profile  
 
User avatar  Offline
RPTools Team
 
Joined: Thu Jun 01, 2006 1:05 pm
Posts: 5508
Location: Buffalo, NY
 Post subject:
PostPosted: Sun Oct 01, 2006 8:54 am 
And that is a great idea if you made the map from the get-go and have two different pictures of the object.

But in the case where we are using a map supplied and created by someone else, we have no control because everything on the map is hardcoded.

So many maps I grab from community sites are works of art, completely filled with animals, chests, cups, doors closed, etc.. We need a quick way of changing the state of these objects. Erasing will leave an erase line so that won't work -the only way I can see is to copy a part of the floor and stamp it over the object that we want to go bye-bye.


Top
 Profile  
 
User avatar  Offline
Codeum Arcanum (RPTools Founder)
 
Joined: Mon Jan 09, 2006 4:16 pm
Posts: 11390
Location: Austin, Tx
 Post subject:
PostPosted: Sun Oct 01, 2006 9:08 am 
Nomad3k wrote:
I was wondering whether there should be tokens with two images to cover things like doors and curtains? You could get the token to flip between the two images when the door/curtain/chest is opened and closed.


This will certainly be the case. It may not exactly match the need dorpond has though.

_________________
Dreaming of a 1.3 release


Top
 Profile  
 
User avatar  Offline
Codeum Arcanum (RPTools Founder)
 
Joined: Mon Jan 09, 2006 4:16 pm
Posts: 11390
Location: Austin, Tx
 Post subject:
PostPosted: Sun Oct 01, 2006 9:10 am 
This is actually a tricky feature. Think about this: you are in an unbounded map, zoom waaaaaaaaay out, create a large area to copy. That's gonna take a huge amount of memory. And then transferring it, and saving it, that's gonna get ugly.

There might be some ways to optimize it, I'll need to digest it for a bit.

I'll put in a tracker so the request doesn't get lost.

_________________
Dreaming of a 1.3 release


Top
 Profile  
 
User avatar  Offline
RPTools Team
 
Joined: Thu Jun 01, 2006 1:05 pm
Posts: 5508
Location: Buffalo, NY
 Post subject:
PostPosted: Sun Oct 01, 2006 9:48 am 
trevor wrote:
This is actually a tricky feature. Think about this: you are in an unbounded map, zoom waaaaaaaaay out, create a large area to copy. That's gonna take a huge amount of memory. And then transferring it, and saving it, that's gonna get ugly.

There might be some ways to optimize it, I'll need to digest it for a bit.

I'll put in a tracker so the request doesn't get lost.


I was thinking small areas and bound maps like in this example:
http://www.dundjinni.com/forums/forum_p ... PN=1&TPN=1

I would be able to copy a part of the altar and cover the sword that the party picked up. If the copy function is no good for you Trevor, a Clone Stamp Tool will do the same thing without your need to worry about a user copying too much.


Top
 Profile  
 
Display posts from previous:  Sort by  
Reply to topic  [ 6 posts ] 

You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:

Who is online

In total there are 2 users online :: 1 registered, 0 hidden and 1 guest (based on users active over the past 5 minutes)
Most users ever online was 243 on Sun Nov 04, 2012 6:14 am

Users browsing this forum: Yahoo [Bot] and 1 guest





Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group

Style based on Andreas08 by Andreas Viklund

Style by Elizabeth Shulman