Using latest campaign file, and b50 (though I tried the same thing on b49 and received the same results)
Add token, change config to "Pathfinder" than run PF setup. Everything looks good except the AC.
Ex. Riding Dog http://www.d20srd.org/srd/monsters/dogRiding.htm
When I was prompted for armor I put in "16" and this is what is showing: 28/12/26
* Also, for weapon dmg, do we simply add what is present. For example, the dog above has 1d6+3 dmg for its bite. Can we just put that straight into the weapon dmg? I sure hope so, because more complicated monsters it gets crazy trying to figure out where the bonuses are coming from.
Thanks for any help!
The values to populate are:
Armor -- This is for things that provide an Armor modifier (like chainmail, or bracers+2)
ArmorACP -- The Armor Check Penalty of the above armor
Shield -- The AC given from any wielded shield
ShieldACP -- ACP of that shield
MaxDex -- Maximum Dexterity the armor allows
Natural -- Natural armor
Deflection -- Deflection bonuses
Dodge -- Dodge bonuses
Desc -- Description (like Full Plate Armor & Heavy Steel Shield)
For the example riding dog, the parameters that go into calculating AC are:
Size -- Medium so is 0
Dexterity -- 15 so +2
Natural Armor -- 4 (this is from this line of the monster: Armor Class: 16 (+2 Dex, +4 natural) ..)
When those elements are entered the calculated AC will be correct: 16/12/14Weapon Damage:
No sorry the Weapon (really more of an attack config) dialog only wants NON-stat based modifiers. But you are right, for the setupBlank___ macros I really should allow you to enter it as the monster entry states and programmatically remove stat modifiers (like I do for saves and skills). I have just been trying to find the time to rebuild the whole weapon&weapon-set&attack configuration so have let that languish a bit...