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Dragon
 
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 Post subject: Re: D&D3.5 Pathfinder MT1.3b49 Campaign Macros
PostPosted: Wed Feb 04, 2009 12:06 pm 
i was on about the part of the character sheet frame that says: Coming Soon
:D

Mal

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 Post subject: Re: D&D3.5 Pathfinder MT1.3b49 Campaign Macros
PostPosted: Wed Feb 04, 2009 12:43 pm 
Malekith wrote:
gdgd.

can i just ask what's happening with the attack sets section of the sheet (fairly sure this has been asked before, but never hurts :D). still developing it? or waiting for something special code-wise to be released? :wink:

Mal


I still have as a major todo... totally rewrite the weapons, attack sets, attack processing macros.

When I first generated this we had just gained a simple loop and list processing functions. Now we can do a lot more.

My approach will be:

1) Use a single JSON property to store all weapons.
2) Use a single JSON property to store all attack sets.
4) Add more attack parameters on the Attack macro dialog.
5) Modularize the code
6) Revamp the output

But I am using this campaign file in a weekly game that I am also continuously prepping for, and there is the rest of real life... so this major revamp keeps getting delayed and I just keep adding the quick stuff. But it will happen...

On a side note, I just finished the GM macro to process all Dying NPCs...

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 Post subject: Re: D&D3.5 Pathfinder MT1.3b49 Campaign Macros
PostPosted: Wed Feb 04, 2009 2:28 pm 
Quick question about health bars and your awesome macros. Is here a way to do simple damage tracking of NPC tokens. Heathly, Wounded, Dead via the health bars.

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 Post subject: Re: D&D3.5 Pathfinder MT1.3b49 Campaign Macros
PostPosted: Wed Feb 04, 2009 2:48 pm 
Big_Mac wrote:
Quick question about health bars and your awesome macros. Is here a way to do simple damage tracking of NPC tokens. Heathly, Wounded, Dead via the health bars.


My campaign uses a health bar for NPCs that is coarser than the PC bar. If you want you can make that even more coarse... /shrug? I have them set to show if you mouse over...

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 Post subject: Re: D&D3.5 Pathfinder MT1.3b49 Campaign Macros
PostPosted: Wed Feb 04, 2009 3:05 pm 
lmarkus001 wrote:
Big_Mac wrote:
Quick question about health bars and your awesome macros. Is here a way to do simple damage tracking of NPC tokens. Heathly, Wounded, Dead via the health bars.


My campaign uses a health bar for NPCs that is coarser than the PC bar. If you want you can make that even more coarse... /shrug? I have them set to show if you mouse over...


Okay, How do I work the Heathbars? I did a search and the instruction seemed old but then again could just be me. I am not the GM but I run the tool for him we use it to play with 2 people across the net. We play in an old school style FTF with the tool.

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 Post subject: Re: D&D3.5 Pathfinder MT1.3b49 Campaign Macros
PostPosted: Wed Feb 04, 2009 4:05 pm 
For my setup, the health bar updates as you change the hitpoints of the token with the HP Change macro. Just like the PC bars update. The PC bars have 10% increments, the NPCs have 20% increments (this holds true for the Non-Lethal Damage bar as well). You can Edit -> Campaign Properties -- Bars Tab if you want to see the setups of the bars. If you want fewer increments for the NPCs, just select HPMNonLethalDMG (non-lethal) or HPM (hitpoints) and change the number of Increments. The HPMNonLethalDMG will update nicely, the HPM uses graphics images so you may need to futz about if you want the bar to work well (I can't remember whose images I scarfed).

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Dragon
 
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 Post subject: Re: D&D3.5 Pathfinder MT1.3b49 Campaign Macros
PostPosted: Wed Feb 04, 2009 11:08 pm 
I'm getting this message when I try to run the Character sheet macro:

Could nto execute the command: You do not have permissions to call the currentToken() function.

Not sure what happened... it was working last night when I tested it.

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 Post subject: Re: D&D3.5 Pathfinder MT1.3b49 Campaign Macros
PostPosted: Thu Feb 05, 2009 1:14 am 
galneweinhaw wrote:
Could nto execute the command: You do not have permissions to call the currentToken() function.

Not sure what happened... it was working last night when I tested it.

I'd guess that you don't have permission to use the currentToken() function.

(Yeah, sorry. It just seemed so obvious.)

currentToken() is probably a "trusted" function, meaning only the GM or a Lib: token can execute it. If you're trying to use a Lib: token, you may want to check the wiki for requirements on how the Lib: token has to be set up.

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 Post subject: Re: D&D3.5 Pathfinder MT1.3b49 Campaign Macros
PostPosted: Thu Feb 05, 2009 2:04 am 
Azhrei wrote:
I'd guess that you don't have permission to use the currentToken() function.

(Yeah, sorry. It just seemed so obvious.)

currentToken() is probably a "trusted" function, meaning only the GM or a Lib: token can execute it. If you're trying to use a Lib: token, you may want to check the wiki for requirements on how the Lib: token has to be set up.


Thanks... I checked into that stuff aaaand... I'm pretty sure it's not in English ;)

Also, I'm the DM, so not sure what's up, I should have permission!!!

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 Post subject: Re: D&D3.5 Pathfinder MT1.3b49 Campaign Macros
PostPosted: Thu Feb 05, 2009 3:15 am 
You looked here and didn't find it readable?

Darn. I thought it was pretty good. ;)

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 Post subject: Re: D&D3.5 Pathfinder MT1.3b49 Campaign Macros
PostPosted: Thu Feb 05, 2009 8:26 am 
The specific wiki page is: http://lmwcs.com/maptool/index.php?titl ... rary_token

And the core info is:
1. The library token must be visible to players (make sure Visible to Players is set in the right-click context menu)
2. The library token must have a name in the format "Lib:name"
3. The library token must be present on only one map in the campaign file.


But I have never had an issue when connected as a GM, the issues crop up when connected as a player (I try to always test the macros from a second machine connecting in to help reveal any issues).

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 Post subject: Re: D&D3.5 Pathfinder MT1.3b49 Campaign Macros
PostPosted: Thu Feb 05, 2009 10:05 am 
Update! MT1.3.50_DnD35PathfinderCore03.cmpgn

Modified Macros:

Special Attack -- Added some more attacks, the full list is now: Aid another, Bull rush, Charge, Disarm, Feint, Grapple, Overrun, Sunder, Throw splash weapon, Trip. Added the ability to hide the rules spam.


New Macros:

Dying (All NPC) -- This will find all NPC tokens that have the state "Dying" active, and run the stabilization/bleeding macro on them. The output goes to /self. This is to help GMs process the fallen hoards that have been moved to the object layer. You do not need to select any token to run this.

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 Post subject: Re: D&D3.5 Pathfinder MT1.3b50 Campaign Macros
PostPosted: Sat Feb 07, 2009 2:45 pm 
I am using Version B48

When I try to use the create character sheet macros, I get alot of this....macro.args


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 Post subject: Re: D&D3.5 Pathfinder MT1.3b50 Campaign Macros
PostPosted: Sat Feb 07, 2009 3:56 pm 
harchunk wrote:
I am using Version B48

When I try to use the create character sheet macros, I get alot of this....macro.args

You're using B48 of MapTool or B48 of lmarkus' campaign file?

You do realize that the B50 campaign file won't work properly with versions of MapTool earlier than B50 because of changes in macros, right? The same applies to the B48 campaign file.

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 Post subject: Re: D&D3.5 Pathfinder MT1.3b50 Campaign Macros
PostPosted: Sat Feb 07, 2009 5:18 pm 
I am using B48 and I am using Imarcus B48 file.


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