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Great Wyrm
 
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 Post subject: Re: D&D3.5 Pathfinder MT1.3b50 Campaign Macros
PostPosted: Tue Feb 17, 2009 3:30 pm 
So my players want a Take 10 and Take 20 option for skill checks and I started reading the Pathfinder rules a tad closer and noticed:

Quote:
If the skill is a class skill and you have invested ranks into that skill, you also add +3 to the check.


Well my macros do not take this in to account. So for the short term, players will have to know what their class skills are and just add the +3 manually. But I will add this to my todo list.

It also appears Pathfinder to define the Take 10/20 mechanism... am I missing it? (Take 10/20 is referenced several places in the manual but never defined.)

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 Post subject: Re: D&D3.5 Pathfinder MT1.3b50 Campaign Macros
PostPosted: Tue Feb 17, 2009 3:42 pm 
lmarkus001 wrote:
So my players want a Take 10 and Take 20 option for skill checks and I started reading the Pathfinder rules a tad closer and noticed:

Quote:
If the skill is a class skill and you have invested ranks into that skill, you also add +3 to the check.


Well my macros do not take this in to account. So for the short term, players will have to know what their class skills are and just add the +3 manually. But I will add this to my todo list.

It also appears Pathfinder to define the Take 10/20 mechanism... am I missing it? (Take 10/20 is referenced several places in the manual but never defined.)



They are in the SRD and I suspect that Pathfinder is just enhancing it since they generally seem to recognize that most Adventurer type may be good at many more skill. Like in D20 fighter do not know anything about the creature they might fight. Knowledge dungeoneering and the like.

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 Post subject: Re: D&D3.5 Pathfinder MT1.3b50 Campaign Macros
PostPosted: Wed Feb 18, 2009 3:30 am 
Yeah, the Take 10/20 isn't in there, but that isn't meant to mean that it's not part of PF. The Beta ruleset cut a few corners here and there. They had to struggle to make it fit in 400 pages! They want to add a bestiary, all of the spells (less often spells aren't in the PF Beta), and magic items. But they had a printing cost constraint and couldn't go over 400.

And yes, the +3 to class skills is correct. Obviously, there will need to be a field somewhere that lists what the proper skills are for each class. Easiest thing is probably an entry on a Lib: token that returns the skill list for a given class name. And maybe a macro that merges two such strings together, removing duplicates. Then you'll know what to prompt for in Edit Skills...

Another possibility -- and something I plan to look at -- is all usable skills get separate macro buttons created for them. This is important so that I can select a group of tokens and click Perception (Sight) to roll a Spot check. Right now there's no good way to do that. :(

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 Post subject: Re: D&D3.5 Pathfinder MT1.3b50 Campaign Macros
PostPosted: Thu Feb 19, 2009 3:46 pm 
I had to register just to say how awesome these macros are! Great work! I'm a new maptool user, and I'm getting ready to run a Shackled City campaign using your setup. It looks like it will really make things easier for me as the DM. Thank you!


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 Post subject: Re: D&D3.5 Pathfinder MT1.3b50 Campaign Macros
PostPosted: Thu Feb 19, 2009 3:57 pm 
A simple request... can you add the +4 to Stealth (I think that's it) for small creatures?

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 Post subject: Re: D&D3.5 Pathfinder MT1.3b50 Campaign Macros
PostPosted: Fri Feb 20, 2009 1:45 pm 
Pathfinder spells...

lmarkus001, I've been adding spell macros (inspired by the Bardic Inspire I use in your campaign file ALL the time, my players have 2 bards =). Do you want them to add to yours? If so, what's the best way to send them? Other than the macros, I had to add a couple of new spell overlay/icon thingies to the campaign too.

Mage Armour, Bless, Aid, Shield of Faith, and Divine Favor so far... working on more, the ones my players use most often for now.

There's a little bit of stacking intelligence in there too (morale bonuses from Bless and Bard Inspire won't stack for example...) but I'm working on making it more thorough.

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 Post subject: Re: D&D3.5 Pathfinder MT1.3b50 Campaign Macros
PostPosted: Fri Feb 20, 2009 2:26 pm 
Sounds good! Jsharen noted to me that he has the Pathfinder spells loaded into a table. So we might be able to start leveraging that!

I am headed out to Salt Lake City for a week of skiing, so won't be doing anything with this stuff for about 2 weeks, but I am not vanishing... just skiing :-)

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 Post subject: Re: D&D3.5 Pathfinder MT1.3b50 Campaign Macros
PostPosted: Fri Feb 20, 2009 5:51 pm 
lmarkus001 wrote:
Sounds good! Jsharen noted to me that he has the Pathfinder spells loaded into a table. So we might be able to start leveraging that!

That's an interesting way to store the data. It requires that you access the spells by number, though. Unless there's a way to search a table for a particular string?

I've pulled the HTML from the SRD and built macros that return the text of the spell. The idea would be to have a dialog/frame call the macro. I'd use one of the getMacros() functions to determine which ones were available. I was planning to have a single Lib: token with all of the spells on it, then provide one Lib: token per class that knew at which level a spell became available. The front-end Lib: token would call the "AllSpells" Lib: token and pass it caster level information so that the resulting dialog/frame would be customized for the particular PC/NPC. I've got the data separated, but I haven't gotten to the point of building the Lib: tokens yet. My plan was to build one such token with one or two macros on it, then write a Perl script to generate the proper XML so I wouldn't have to type or copy/paste them all myself.

That's a WIP, though, and not terribly high on my priority list right now.

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 Post subject: Re: D&D3.5 Pathfinder MT1.3b50 Campaign Macros
PostPosted: Fri Feb 20, 2009 6:31 pm 
im reading that a little bit too late in the day to understand all that, but it sounds awesome! I'd like to see some of that implemented, especially in the kool UI schemes like some of the 4e sets. (but i realise thats a lot of work and im prepared to wait :D)
ill import the new build and hopefully my problem will go away. :D

Mal

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 Post subject: Re: D&D3.5 Pathfinder MT1.3b50 Campaign Macros
PostPosted: Fri Feb 20, 2009 7:05 pm 
Azhrei wrote:
That's an interesting way to store the data. It requires that you access the spells by number, though. Unless there's a way to search a table for a particular string?
Tables currently may only be queried numerically. It would be nice if unique strings were allowed as lookups though. Tables are a great way to store a large and varied amount of data in a single string. Throw in a little parsing and replacing and you can reference a lot of data fairly quickly while not having to retain on a character or library token.


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 Post subject: Re: D&D3.5 Pathfinder MT1.3b50 Campaign Macros
PostPosted: Sat Feb 21, 2009 12:10 am 
When JS is implemented for real, I expect that tables as they exist today will fade away, being replaced by JSON objects. That will allow a JSON object with numeric properties to emulate what we have available today with tables, but also string properties so that (essentially) they become campaign-wide global associative arrays. The ability to add get/set methods to the table (or override the default ones) will allow for these new tables to control how they are accessed...

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 Post subject: Re: D&D3.5 Pathfinder MT1.3b50 Campaign Macros
PostPosted: Mon Feb 23, 2009 7:29 am 
In my case I have a website with a list of all the spells, ajax searchable for my group. It gives them the unique spell # which corresponds to the table entry number, and the macro accepts a variable which I then use to access the table and output to a frame.

Its not very sophisticated, and as has been pointed out to me by my players, there's no real reason to go to the maptools table as the ajax searchable tool is superior (as well as offering editing ability of the spell for mistakes).

I'll be very happy when the tables are updated to be...well tables ;) at that point I could easily duplicate the ajax tool within Maptools.

I may have to take a look at the token xml properties, it may be pretty easy to auto populate a token in much the same way we populate the table. (One of my players wrote a program to extract, parse, and categorize spells from the pdf, he then dumps it to an xml file in maptools format)

hmmmmm /rubs hands in glee and goes off the the drawing boards


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 Post subject: Re: D&D3.5 Pathfinder MT1.3b50 Campaign Macros
PostPosted: Mon Feb 23, 2009 11:24 am 
ooo! cant wait to see this.
i would looove to have automated character creation and spell lists and such. so it's just a waiting game till Trevor gets round to the release with JS proper. :D

also i replaced all the items in my campaign and the macro problem went away. i must've had something of an earlier version in there. nvm!
Did have an issue with one player's token though. neither he nor I could open his character sheet. we first used a token with properties we made at last week's game and it wouldn't open at all. he tried disconnecting and reconnecting and then i told him to use his version and the sheet showed for a few minutes then we left it and came back to find it not showing again. i could open other sheets and the tokens had all the properties in it correct so im not sure what went on there... we'll check it next time and well both try restore windows and see if it still occurs, if so ill post up a copy of the token.

Mal

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 Post subject: Re: D&D3.5 Pathfinder MT1.3b50 Campaign Macros
PostPosted: Mon Feb 23, 2009 12:41 pm 
Imarcus001: I finally got to run my campaign using your campaign set-up. It rocked. game went smooth.

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Last edited by Topknot on Sun Mar 01, 2009 3:42 pm, edited 1 time in total.

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 Post subject: Re: D&D3.5 Pathfinder MT1.3b50 Campaign Macros
PostPosted: Wed Feb 25, 2009 10:07 am 
Okay, I was working with one of the players in my group to go through the setup of his token. I was getting a macro error and I know it's something stupid. The error was

could not find CharSheet@Lib:...

Ideas??

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