Another Idea: Distance Measurement in 3D
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Another Idea: Distance Measurement in 3D
OK, I play high level campaigns where mages are usually flying every encounter.
As you know we have height now to worry about but the big issue is that I have is figuring how far the player is to the enemy.
Basically, what I do is at the gaming table is figure out the Hypotenuse (A squared + B squared = C squared) and then I know the distance between player and foe.
When we eventually have a height setting for our tokens, can you also have the measuring tool figure out the proper distance?
Just wanted to put this on paper before I forgot about it.
As you know we have height now to worry about but the big issue is that I have is figuring how far the player is to the enemy.
Basically, what I do is at the gaming table is figure out the Hypotenuse (A squared + B squared = C squared) and then I know the distance between player and foe.
When we eventually have a height setting for our tokens, can you also have the measuring tool figure out the proper distance?
Just wanted to put this on paper before I forgot about it.
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Re: Another Idea: Distance Measurement in 3D
Totallydorpond wrote: When we eventually have a height setting for our tokens, can you also have the measuring tool figure out the proper distance?
Dreaming of a 1.3 release
As a usability suggestion, you could do something like hold down a key combo, such as ctrl and alt together, and then when you move the mouse it will lock on the square and give it a height that increases and decreases.
Any campaigns with 3rd level spells have the the potential to go 3d, and it can get quite messy on a battlemat when you start throwing in spheres for spell effects.
Any campaigns with 3rd level spells have the the potential to go 3d, and it can get quite messy on a battlemat when you start throwing in spheres for spell effects.
It's come up a couple of times IMC. I use the token state that draws a circle around the token (is that "Incapacitated"?) to mark a creature that is flying, then I let the player/GM remember what the height of the creature is.
In terms of measuring 3D distances... Hmm. I like the idea of holding a key combination and having mouse movements north/south (meaning screen directions) become height adjustments.
Given my predilection for using the keyboard, another option would be a keystroke that puts the selected token(s) into "Height Adjustment Mode," and then the up/down arrows would do the same thing...
In terms of measuring 3D distances... Hmm. I like the idea of holding a key combination and having mouse movements north/south (meaning screen directions) become height adjustments.
Given my predilection for using the keyboard, another option would be a keystroke that puts the selected token(s) into "Height Adjustment Mode," and then the up/down arrows would do the same thing...