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 Post subject: Another Idea: Distance Measurement in 3D
PostPosted: Wed Oct 18, 2006 11:59 am 
OK, I play high level campaigns where mages are usually flying every encounter.

As you know we have height now to worry about but the big issue is that I have is figuring how far the player is to the enemy.

Basically, what I do is at the gaming table is figure out the Hypotenuse (A squared + B squared = C squared) and then I know the distance between player and foe.

When we eventually have a height setting for our tokens, can you also have the measuring tool figure out the proper distance?

Just wanted to put this on paper before I forgot about it.


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Giant
 
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 Post subject:
PostPosted: Wed Oct 18, 2006 1:27 pm 
This would be a great freature as I ran into the same issue when I ran my high level campaign.

I however did not calculate it I used a chart that would give me the distance that worked well. Dorpond if you want this chart I can send it to you.


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Codeum Arcanum (RPTools Founder)
 
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 Post subject: Re: Another Idea: Distance Measurement in 3D
PostPosted: Wed Oct 18, 2006 1:40 pm 
dorpond wrote:
When we eventually have a height setting for our tokens, can you also have the measuring tool figure out the proper distance?


Totally :)

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Cave Troll
 
Joined: Sun Oct 15, 2006 12:05 am
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 Post subject:
PostPosted: Thu Oct 19, 2006 2:51 am 
As a usability suggestion, you could do something like hold down a key combo, such as ctrl and alt together, and then when you move the mouse it will lock on the square and give it a height that increases and decreases.

Any campaigns with 3rd level spells have the the potential to go 3d, and it can get quite messy on a battlemat when you start throwing in spheres for spell effects.


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 Post subject:
PostPosted: Fri Oct 20, 2006 12:23 am 
It's come up a couple of times IMC. I use the token state that draws a circle around the token (is that "Incapacitated"?) to mark a creature that is flying, then I let the player/GM remember what the height of the creature is.

In terms of measuring 3D distances... Hmm. I like the idea of holding a key combination and having mouse movements north/south (meaning screen directions) become height adjustments.

Given my predilection for using the keyboard, another option would be a keystroke that puts the selected token(s) into "Height Adjustment Mode," and then the up/down arrows would do the same thing...


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Codeum Arcanum (RPTools Founder)
 
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 Post subject:
PostPosted: Fri Oct 20, 2006 5:45 am 
Azhrei wrote:
Given my predilection for using the keyboard, another option would be a keystroke that puts the selected token(s) into "Height Adjustment Mode," and then the up/down arrows would do the same thing...


I'd prefer something like this too

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 Post subject:
PostPosted: Fri Oct 20, 2006 7:15 am 
As long as it is mouse friendly too. We only pass around a mouse at our gaming table.


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Deity
 
Joined: Fri May 12, 2006 7:56 pm
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 Post subject:
PostPosted: Fri Oct 20, 2006 7:58 am 
dorpond wrote:
As long as it is mouse friendly too. We only pass around a mouse at our gaming table.

How does the mouse feel about that?

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 Post subject:
PostPosted: Fri Oct 20, 2006 8:11 am 
Phergus wrote:
How does the mouse feel about that?


:lol:

Not sure, I didn't pick that language. But I can speak infernal, auran, goblin, orc, giant and undercommon!

:wink:


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 Post subject:
PostPosted: Fri Oct 20, 2006 8:20 am 
dorpond wrote:
Not sure, I didn't pick that language. But I can speak infernal, auran, goblin, orc, giant and undercommon! :wink:


Undercommon. Is that related to Undertoad?

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 Post subject:
PostPosted: Fri Oct 20, 2006 10:40 am 
I think Undercommon is what passes for english in most of America ;)

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